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Endless Alice News

2026/04/08 Hotfix - Version 0.1.33

【Bug Fixes】
• Fixed an issue where the item “Heart of the Beast” had incomplete localization
• Fixed several issues that could cause crashes

If you encounter any issues after the update, please contact us via Discord or the in-game feedback feature (F10).
If you come across anything interesting during gameplay, feel free to share it with other players using (F12).
Thank you for your continued support of EndlessAlice.

2026/04/02 Patch Notes - Version 0.1.32

【Balance Adjustments】
• Reduced the spawn count of "Gun Window" by 30%
• Buffed Item: Heart of the Beast
- Duration: 3 → 6 seconds
- Trigger condition: On being hit by enemies → On taking damage

【UI & Localization】
• Fixed incorrect English display names for some items

【Bug Fixes】
• Fixed an issue where certain character actions could cause visual effects to persist
• Fixed an issue where the item "Fury Spear" could not deal damage after transitioning between maps

If you encounter any issues after the update, please contact us via Discord or the in-game feedback feature (F10).
If you come across anything interesting during gameplay, feel free to share it with other players using (F12).
Thank you for your continued support of EndlessAlice.

2026/03/25 Patch Notes - Version 0.1.31

[p]《EndlessAlice》 Update Notice - Version 0.1.31
Release Date: 2026/03/25

【Skins】
• New Skin: "Koraku" Swimsuit (White)
[dynamiclink][/dynamiclink]
• New "Lobby Skin Preview System": Preview appearances before switching

【Interactables】
• New Interactable "Transmutation Furnace":
- Players can now use the "Transmutation Furnace" to combine 3 low-tier items of the same grade into 1 target item
- Added Rare and Legendary Transmutation Furnaces to the Rest Area[/p][p]
【Items】
• New Legendary Item "Vengeful Spirit Doll":
- When attacking enemies with 3/6 or more negative statuses, deals an extra 25%/75% (per stack +25/75%) damage

• New Legendary Item "Healing Gun":
- \[Healing] items increase by 1
- Fires a \[Missile] for every 10% of Max HP healed
- \[Missiles] track both enemies and allies; deals 150% damage to enemies and 5 points of healing to allies

• New ALICE Item "Qi Impaction Secret Scroll":
- Each hit increases the enemy's Defense by 100 (per stack +10), but attacks ignore all enemy Defense and deal extra damage based on the target's Defense
• New ALICE Item "Explosive Reactive Armor":
- Reduces all incoming damage (excluding this item) by 50% (per stack +50% \[Multiplicative])
- When hit by an enemy, deals 100% (per stack +100%) explosion damage to all units within a 40-radius

• New ALICE Item "36-Sided Die":
- Reduces Chain and Trigger counts to 0
- On a successful Critical Hit, there is a 36% chance to deal a random 1x to 36x extra damage multiplier

• New ALICE Item "Baby Bottle Bomb":
- Healing canisters from the Life Extractor no longer heal and can be picked up by both enemies and allies; upon pickup, deals 500% (per stack +500%) explosion damage to enemies within a 50-radius

• New Empowerment Item "Fury Spear":
- While active: Cannot cast skills, recover health, or trigger any items; immune to negative statuses and elemental damage
- Max HP +200%, Movement Speed +200%, and Attack Speed fixed at 20x
- Hits deal 10% extra Fire damage based on the target's current HP. This effect lasts for 12 seconds or until 5 (per stack +1) successful attacks are made
- Cooldown: 60 seconds

• New Empowerment Item "Broken Hourglass":
- Resets all cooldowns
- This item is automatically destroyed after one use

• New Empowerment Item "Mask of the Dualblade Warrior":
- Enter Stealth for 5 seconds
- Increases Movement Speed by 40% while Stealthed
- The next attack from Stealth deals 50% (per stack +20%) increased damage
- Cooldown: 30 seconds

• New Empowerment Item "Rabbit's foot":
- Blink 400 distance toward the aiming direction. Gains +1 charge for every 2 stacks

【Visual Effects】
• Lea Drone VFX Overhaul: Remade visual effects for drone attacks and shields

【Interface】
• Optimized dialogue box background transparency for better text readability
• Updated "Alice" swimsuit loading screen art
• Fixed an issue where Boss names were displayed incorrectly

【Bug Fixes】
• Fixed an issue where the item "Phantom Armband" would trigger repeatedly
• Fixed incorrect name displays on the minimap
• Fixed anomalies in the Lifesteal mechanism

If you encounter any issues after the update, please contact us via Discord or the in-game feedback function (F10)
Found something interesting? Share it with other players using (F12)!
Thank you for your continued support of 《EndlessAlice》[/p]

2026/03/03 Patch Notes - Version 0.1.30

【New Content】
• Added Lea Skin: “Modern Cheongsam”
 - This skin will be granted for free to all Early Access players.
https://store.steampowered.com/app/4414190/EndlessAlice_Lea_Modern_Cheongsam/?curator_clanid=43535171

• Added new cosmetic accessory: “Mia’s Hat”


• Gold Ring (B)
 - When HP is below 20%, gain +25% (+25% per stack) Attack Damage.

• Voodoo Doll (ALICE)
 - Sets Basic Skill damage to 1.
 - Damage over Time (DoT) effects can critically strike and gain +1 (+1 per stack) Critical Tier .

• Red Potion (Empowerment)
 - After use, restores 5% (+1% per stack) of Max HP per second for 4 seconds.
 - Cooldown: 15 seconds.

【Balance Adjustments】
• Buffed Item: Icebreaker
 - Bonus damage to Ice-type enemies: 40% (+20% per additional stack) → 40% (+40% per additional stack)

• Adjusted early-game Elite spawn rate

• Increased chest count in multiplayer mode
 - Compared to previous versions, overall increase: (0% / 33.3% / 50% / 60%)

• Increased monster count in multiplayer mode
 - Compared to previous versions, overall increase: (0% / 16.7% / 25% / 30%)

• Reduced monster level scaling speed in multiplayer mode
 - At 60 minutes of game time (1/2/3/4 players), monster levels will be approximately 0 / 8 / 13 / 18 levels lower than in previous versions.
 - https://hackmd.io/pEkuMsRrQ6aObbofy7XRKA

• Reduced the chance for the Boss Altar to replace the Boss with a group of normal monsters
 - 37.5% → 13%

• Nerfed Monster: Sonic Cannon
 - Laser damage multiplier: 1x → 0.3x

【Bug Fixes】
• Fixed an issue where duplicate UI could appear when obtaining Empowerment items
• Fixed Empowerment item stack count not updating correctly
• Fixed Empowerment Ability Haste not properly affecting Giant Shuriken cooldown
• Fixed incorrect Attack Speed calculation for Item Red Boar
• Fixed incorrect duration of Guardian Field visual effects
• Fixed certain projectiles deviating inside Guardian Field
• Fixed certain projectiles penetrating Guardian Field
• Fixed Shiba Beam penetration issues
• Fixed visual effects stacking when reusing Iron Ball
• Fixed incorrect health regeneration display calculation
• Fixed Recycler counter not resetting correctly
• Fixed tutorial stage image display and scaling issues
• Fixed tooltip not displaying on skill hover
• Fixed black hole visual effects disappearing too early
• Fixed visual issues with ShiMiao’s Modern Cheongsam skin

【Visual Effects Update】
• Updated visual effects for ShiMiao Awakening: Crown

If you encounter any issues after the update, please contact us via Discord or the in-game feedback feature (F10).
If you come across anything interesting during gameplay, feel free to share it with other players using (F12).
Thank you for your continued support of EndlessAlice.

Happy Lunar New Year - Dev Log — Current Status & Plans Going Forward

[p]Version 0.1.29 Patch Note[/p]
  • [p]\[Bug Fix] Fixed an issue where the icon for “Phantom Epaulet” was displayed incorrectly.[/p]
[p][/p][hr][/hr][p][/p][p]A new year is here—Happy Lunar New Year, everyone! Here’s a quick update on where we are and what we’re planning next.[/p][p][/p][p]Since the end of last year, we’ve been seeing solid sales even on weekdays without relying on major discount events. We’re hoping for even better growth this year so we can expand the team and accelerate the overall schedule.[/p][p][/p][p]We’d like to release more free outfit styles for everyone to grind for this year, but that requires very precise staffing and resource planning. Frequently releasing paid outfit DLC is not our original intention. We only released one paid outfit DLC (Swimsuit) about half a year after launch. At first, we believed the base game alone could generate sufficient revenue, but reality didn’t match expectations. Fortunately, DLC sales have helped us push development forward more steadily. In the first half of this year, we’ll continue monitoring the data. If things track as expected, we may slightly raise the base game price in the next 3–6 months, while reducing both the total number of outfit DLCs and their pricing. Our goal is to better balance revenue with player expectations, so we can support the game for the long term.[/p][p][/p][p]As for the timing of version 1.0, we still don’t have a concrete date. It may take another 9 months, or up to 1.5 years at the longest. It’s also possible that we transition to full release as soon as the first final boss is added in the first half of the year.[/p][p]
Now let’s talk about plans inside the game.[/p][p][/p][p]———[/p][p]1/16 is the game’s 1-year anniversary. We’ll be giving all players Mia’s hat. We’re still finishing up some settings and will complete it ASAP![/p][p][/p][p][/p][p]Emote Feature
In the future, we’ll add a radial wheel for selecting emote images. You’ll be able to use them to interact with teammates… and yes, to taunt them.
The wheel may also include options for spraying graffiti and dancing.
[/p][p][/p][p]New Character — Mia[/p][p][/p][p]The main reason Mia’s development has been delayed is that our shooting/projectile system doesn’t have enough extensibility at the foundation. We’re currently doing a partial refactor. Solving this won’t just help Mia—future new characters will also gain more diverse projectile and shooting variations. Mia won’t be “stuck in development hell”; it just needs time. We’ll finish her as soon as we can. Early on, she may receive frequent tweaks and major additions to her settings (similar to Koraku), so please keep the feedback coming when she arrives![/p][p][/p][p]Next Character[/p][p]It may be a big-sis type character wielding dual pistols or a shotgun. We plan to implement a set of common projectile features to make the shooting system more modular (e.g., bouncing, ricochet/reflection, shotgun spread effects, etc.). In the future, these can be assembled in different ways and provided as abilities for characters, items, or monsters.[/p][p] (Image for reference only. Character concept, color scheme, and art quality are not final.)[/p][p][/p][p]Music
Right now, all BGM in the game represents only about 1/4 of our music library. With future stages and character songs, we’ll likely have over 100 tracks. Because there’s a large volume and we haven’t finished naming everything and assigning tracks to new stages, we’ve uploaded audio files with randomized filenames to YouTube for now. You can listen here:
[dynamiclink][/dynamiclink][/p][p][/p][p]I care a lot about how the soundtrack is packaged as a product. Beyond naming, I want to create visual MVs and artwork to fully capture the music’s vibe, and eventually release a soundtrack album that looks and feels like a seriously produced record. Because of that, it may take some time before it’s available on Steam as DLC. Steam Deck Compatibility A few weeks ago, we completed full Steam Deck Verified support. If you play on handheld devices, please share any issues you run into—whether performance-related or UI bugs, etc. Huge thanks to Valve for providing us a free Steam Deck OLED for testing and development.[/p][p]https://store.steampowered.com/verified/1425000[/p][p]
New Content
Whether it’s new mechanics, new items, new maps, new characters, new enemies—we’re continuously planning and pushing new content forward. The pace may not always be as fast as we’d like, but we’re committed to operating this game long-term. We still can’t provide clear timelines for each feature, even at a quarterly level. For example, progress on Mia and the final boss is already more than one quarter behind our expectations. We hope to increase revenue this year to improve this situation.
[/p][p]For new mechanics, you can refer to past announcements
[dynamiclink][/dynamiclink][/p][p]Lunar New Year Themed Outfits — Modern Cheongsam
These outfits are being sold at a lower price than previous releases. We’re exploring whether there’s a sweet spot where players are more willing to support us while still generating reasonable revenue to fund development.
※ Due to delays in the production progress of Lea’s character skin, the originally scheduled content will be postponed to the next update and provided as an exclusive gift for EA players.[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p]