1. Endless Alice
  2. News

Endless Alice News

Gratitude for players’ enthusiastic support.

[p]We are pleased to offer the Lea outfit free of charge. Although the Lea Swimsuit outfit has already passed the store-page review, we plan to use it as a purchase reward exclusively for our Early Access players. In addition, we will continue to provide further rewards to Early Access participants and, most importantly, to those who supported us at launch by purchasing the higher-tier edition.[/p][p]Furthermore, our recent Summer Sale generated stronger revenue compared to the previous event, which has significantly relieved our financial pressure. We are confident that the game will continue to improve and achieve even greater success moving forward.[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Custom Skins unlocked upon meeting specific gameplay conditions. We initially planned to offer Custom Skins that players could unlock by meeting specific in-game conditions or achievements; however, due to our heavy workload, we’ve temporarily set aside these features that are not directly related to core gameplay. We expect to complete them in the near future.[/p][p][/p][p][/p][p][/p][p]Since announcing the DLC, we have noticed a significant drop in player numbers in certain regions. I’d like to address some of the concerns and possible reasons I’ve heard.[/p][p]First, some players worry that releasing cosmetic DLC during Early Access will delay core development and harm player interests. Please let me assure you that our 3D team’s capacity and output are more than sufficient. As you can see in the in-game compendium and the occasional model previews on our Discord, many enemy unit models are already complete. While modeling itself is straightforward, animating, rigging, implementing gameplay functions, adjusting skills, fixing bugs, balancing stats, and extensive playtesting are what truly demand time. With our current staffing, the 3D pipeline is well ahead of schedule. However, we still need to keep our artists and developers busy, so we assign cosmetic DLC tasks that do not impact the main development timeline. Rest assured, we are not prioritizing quick profits over game polishing or creating new content.[/p][p]We are an independent studio with no external investors or complex ownership structures; every team member is a veteran player who understands what you like and dislike. All our decisions are carefully measured. By lowering the base game price and offering optional cosmetic DLC that does not affect character abilities, we estimate only about 5–8% of players will purchase it. There is no pay-to-win scenario, and the additional revenue—especially outside of seasonal sales—directly supports our ongoing development. We believe that releasing cosmetic DLC in Early Access is a win-win for our studio, for players, and for the Steam platform, allowing us to move forward more steadily. We hope you will understand our approach.[/p][p]That said, the decline in player numbers may have other causes. We welcome open discussions on both Steam and Discord so that we can gain a more comprehensive understanding of community feedback across different regions—whether about the DLC or any aspect of development.[/p][p]Since launch, Japanese players have formed the largest player segment—35% of our user base—which surprised us given global Steam demographics and Japan’s console-oriented gaming habits. After our price reduction, purchases from Japan rose to over 45%. We are sincerely grateful for your support and apologize that the Japanese localization isn’t yet perfect. We will continue improving it to provide you with a better experience and hope you will grow with us.[/p][p]We know the game still has shortcomings—both in gameplay and bugs—and we work daily to fix them. Many gameplay issues you’ve pointed out are already under internal discussion and resolution. Some bugs stem from our agile development approach during the demo phase and require refactoring; virtually all non-engine issues can be fixed, and engine-related bugs will improve as Unreal Engine updates. Please give us time—every patch will reduce flaws and enhance your experience.[/p][p]Thank you for reading and for your continued optimism. Although we currently carry significant debt, we face each day with confidence in this game’s potential, bolstered by the best community in the world. We are deeply grateful for your support.[/p]

2025/07/11 Hotfix v0.0.28

[p]\[Bug Fixes][/p][p] • The previous patch notes were mistakenly labeled as version 0.1.0. The correct version number is 0.0.27 and has been updated accordingly.
• Fixed issue where non-host players could not leave secret room
• Fixed issue where the number of interactables was incorrectly affected by enemy spawn quantity
• Fixed issue where quest objectives doubled after reconnection • Fixed issue with characters floated above the ground when certain skins were applied
• Fixed issue where jump count bonuses did not grant additional jumps as expected (Alice still has some issue)
• Fixed issue where the damage reduction from item Heart of the Elements was not applied correctly in certain situations

If you encounter any issues after the update, feel free to contact us via Discord or use the in-game feedback feature(F10). Thank you for your continued support of ALICE.[/p]

2025/7/8 Patch Notes - Version 0.0.27

[p]【Enemy Adjustments
• Shogun:
  • Reduced projectile speed and width
• Musket Ashigaru:
  • Reduced aiming speed
• Crystal Giant:
  • Reduced number of ice pillars
  • Decreased ice orb flight speed
  • Increased spawn delay of ice orbs[/p][p]【Controls & UI Adjustments
• Adjusted Awakening button size for layout alignment
• Fixed incorrect mouse side button icon mapping
• Updated lobby skin selection button
• Fixed issue where chat becomes unresponsive[/p][p]【Map & Level Adjustments
• Adjusted lighting, collision, fog settings, and unified exposure across all maps
• Adjusted respawn location when falling off the map[/p][p]【Character & Ability Adjustments
• Adjusted character material brightness
• Alice:
  • Fixed incorrect air jump animation direction
  • Fixed talent "Accelerated Learning" description error
  • Fixed Awakening description error
  • Fixed weapon UI being affected by other players
  • Adjusted weapon UI position
  • PECO Tea cooldown adjustments:
    • Level 1: 120s → 15s
    • New Level 2: 5s cooldown
• Shi Miao:
  • Attack speed coefficient adjusted:
    • 100% → 50%
• Lea:
  • Fixed Awakening Charging System missing one hit
• Takehime:
  • Fixed attack combo being interrupted
• Jet Shiba:
  • Fixed animation issues[/p][p]【Item & Equipment Adjustments
• Added item: Turtle Itself (No Shell)
  • +300% Cooldown Time
  • -50% Movement Speed
  • +25(+25 per stack) Block Value
  • x2(+1 per stack) Block Value from other sources
• Charge Shoes:
  • Fixed incorrect increase in DoT damage
  • Fixed buff not removed after unequipping
• Job Change Grimoire:
  • Attack speed -30% → total attack speed -30%
• Hex Core:
  • Fixed description error[/p][p]【Other Feature Additions & Adjustments
• Added Nightmare difficulty[/p][p]【Bug Fixes
• Fixed incorrect talents applied after rejoining with a different hero
• Fixed issue where players could reconnect to a finished game
• Fixed untranslated text in lobby difficulty display
• Fixed failure to join games by room number due to long distance
• Fixed damage display errors (critical hits and blocks)
• Fixed loading screen not displaying when client is unready
• Fixed issue where client could not deal damage
• Fixed incorrect display in custom rules interface
• Fixed Boss Altar activation VFX not displaying correctly
• Fixed Alice Token tip UI showing when player has no token
• Fixed translated text missing in lobby difficulty
• Fixed inability to join by room number[/p]

2025/06/27 Hotfix v0.0.26

[p]【Enemy and Monster Adjustments】 [/p][p]• Boss Shogun: Reduced sword wave speed and width [/p][p]• Musket Ashigaru: Reduced aiming speed [/p][p]【Bug Fixes】 [/p][p]• Fixed some translation errors [/p][p]• Fixed an issue where players could still reconnect to a completed game [/p][p]• Fixed missing translation for lobby difficulty text [/p][p]• Fixed incorrect description for Alice's talent "Accelerated Leaning" #150 [/p][p]• Fixed issue where players couldn't join a game via room code when the region was too far away [/p][p]• Fixed effect issue in Lea's Awakening: "Charging System" [/p][p]• Fixed incorrect item descriptions [/p][p]• Fixed incorrect damage display (critical strikes and blocks) [/p][p]• Fixed world bound too far when falling off the map [/p][p][/p]

Summer Swimsuit Costumes Now Available

[p]The swimsuit costumes are now live—your support is much appreciated!
[dynamiclink][/dynamiclink]Lea’s costume is still pending approval; it’s been several weeks since our first submission, and after Steam’s rejection last week they’ve stopped responding to our inquiries. Our other title, Psionic Sentry: Infinite, faced a similar issue: we initially assumed the problem lay with the younger version of the protagonist, but it turned out that the adult version exposed too much chest skin. That review dragged on for over six months, with Steam Support replying only every three days to two weeks and never clearly stating the root cause—forcing us to guess which image or model was problematic. Only after updating one cover image and resubmitting did it finally pass. If anyone has insight into how Valve’s internal review process works, and why communication becomes so erratic once an asset is flagged, we’d love to hear from you.

[dynamiclink][/dynamiclink][/p][p]The Shimiao Twin Ponytail Special Edition is now available, and we’ll soon add the twin–ponytail hairstyle to the default options so you can switch between long hair and twin ponytails.[/p][p][dynamiclink][/dynamiclink][/p][p]Revised Lea Swimwear Costume: We’ve adjusted the skirt length and replaced the triangular, underwear-like section with rectangular safety shorts.[/p][p][/p]