Dear Protectors of the light,
This is it, our final blog detailing the features and major improvements coming with The Queen’s Fury update. In today’s edition, we’re talking quality of life and implementing some of your most requested improvements!
So without further ado, let’s talk selection and construction:
[h2]Quality of Life[/h2]
We’ve made a number of quality of Life improvements to help keep the darkness at bay:
- As a request often made by our community, you now have the ability to deselect units using ctrl + shift and clicking or using the selection box, this will aid in the ability to remove units from a select group if, for example, they have been selected by mistake.
- Building selection and construction has been a large focus for quality of Life changes.
You can now use Alt + Double Click to select buildings of the same type but different tiers, for example players can select the Dwelling and a House at the same time.
- The changes to how buildings can be selected will go hand in hand with you being able to upgrade multiple buildings at once, even if non upgradable buildings are in the selection, or if you have selected more buildings than you can afford to upgrade. This will help make sure that upgrades are as painless as possible.
- You can now also move between buildings of the same type in the Action Menu. There is now a left/right icon on a building, which will allow you to scroll between every building of that type on the map.
- With Farms being one of the most essential buildings, we’ve ensured that if you have 32 or more farms, they will all be Highlighted when Selecting All.
- The Individual Resource Tick rates have had a UI update to help visualise the amount of resources coming in. As you build Farms & Quarries, in the Economy Window in the bottom right there will be a bar displayed underneath the max resource count showing when the next resource is coming in, rather than needing to hover over the building itself. This should help during those moments where you need to wait for a specific resource so the Nightmares don’t chew your face off.
- For those who seek an extra challenge, You can now disable the pause menu when the game loses focus in the Gameplay Settings.
[h2]Farm Visual improvements[/h2]

To make everything seem just that little bit prettier, Food Gathering buildings will spawn crop fields surrounding the building showing that this is where your food grows. These changes should help you to see the status of food production at a glance.
As the Food Gathering buildings produce more food depending on the amount of tiles they are placed on, when you then build within the Food Gatherer’s radius, you will see your crops gradually wither and change colour. This will let you know that your Gatherers are not producing optimal food gain due to buildings within the food radius.
The crops themselves will appear visually different as well depending on the overall status of the Building Placement. Bountiful, Good, and Poor will all be represented differently. Using the Farm as an example, you should notice that the more food you are producing, the wheat crops surrounding the Farm will grow more plentiful and have a much brighter colour compared to a Farm that has a Poor food production.
These crops are purely visual and should have no impact on units and enemies wandering through them.
[h2]The Queen’s Fury[/h2]
And that’s your lot for this update! There will of course be the usual cohort of fixes and improvements, but we wanted to make sure you know about all the big ticket items ahead of time. You can look forward to trying out our new hero, Aelis, as well as the new buildings when we drop the update on Wednesday!