- Instruments of Destruction
- News
- Version 0.191 changelist
Version 0.191 changelist
- Added new part: Double Wheel
- Added button to view all logic connections (hold L in build mode)
- Optimized connector updating so large vehicles are a lot easier to work with (15x faster on 1100 part vehicle)
- Changed steel orb + XL to use continuous physics (so they are better projectiles)
- Added non-advanced mode editing of flex panel size (E and S are the shortcuts)
- Increased max flex panel size so it can cover 5 full-size parts (instead of 4.5)
- Fixed vehicle note editing being offscreen
- Fixed connection highlighting showing the wrong index for some logic controls (2nd page and beyond)
- Remove mirrored rope/flex beam part when disabling mirror mode
- Fixed not being to rotate socket
- Increased max number of drawn connectors to 4096 (fixes issues with massive vehicles)
- Added possible fix for parts having inputs/outputs when they shouldn't
- Level editor: Fixed ground editing of custom loops intersecting the bottom UI section
- Level editor: Fixed ground editing not letting you edit the level name
- Added Option to disable IJKL and numpad controls (keyboard cam controls)
- Removed Joint Stabilizer in options menu (it's now part of the cab advanced menu)
- Fixed issue with large buttons having too large a hitbox