1. Instruments of Destruction
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  3. Version 0.191 changelist

Version 0.191 changelist

  • Added new part: Double Wheel
  • Added button to view all logic connections (hold L in build mode)
  • Optimized connector updating so large vehicles are a lot easier to work with (15x faster on 1100 part vehicle)
  • Changed steel orb + XL to use continuous physics (so they are better projectiles)
  • Added non-advanced mode editing of flex panel size (E and S are the shortcuts)
  • Increased max flex panel size so it can cover 5 full-size parts (instead of 4.5)
  • Fixed vehicle note editing being offscreen
  • Fixed connection highlighting showing the wrong index for some logic controls (2nd page and beyond)
  • Remove mirrored rope/flex beam part when disabling mirror mode
  • Fixed not being to rotate socket
  • Increased max number of drawn connectors to 4096 (fixes issues with massive vehicles)
  • Added possible fix for parts having inputs/outputs when they shouldn't
  • Level editor: Fixed ground editing of custom loops intersecting the bottom UI section
  • Level editor: Fixed ground editing not letting you edit the level name
  • Added Option to disable IJKL and numpad controls (keyboard cam controls)
  • Removed Joint Stabilizer in options menu (it's now part of the cab advanced menu)
  • Fixed issue with large buttons having too large a hitbox