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Crash Test Dummies Flying Into Action



Just a quick note on version 0.210, which just went live. The big new feature is crash test dummies. It took me a while to figure out the best way to add them to the game, but it turns out the simplest approach was the best. The dummies are found standing in two maps (Test Island and Structure Zoo 1), and I'll probably add some to a campaign at some point.

These are the first new entity types in a while, and there will be more added soon. How I'm going to use all these things is still not entirely clear, but I'll figure it out eventually. For now, the best way to see/use them is to add a Bomb Launcher, and set the "Dummy Launcher" flag. Anyway, here's the full changelist for version 0.210:

  • Added Crash Test Dummy entity
  • [Bomb Launcher with "Dummy Launcher" set is the best way to see them for now]
  • Changed structures so they create dynamic ground links instead of always being at the 0-height plane
  • Fixed hook launcher so it fires the same speed and reaches the same length more consistently
  • Make flex panel/triangle resizing possible to do 0.1 increments (hold shift)
  • Added option to increase friction of fast swivels
  • Fixed center of mass usually being offset for parts with joints
  • Fixed internal speed calculations and some other variables not being reset to 0 at start of gameplay
  • Thrusters can now use 2 buttons (still works old way depending on buttons)
  • Thrusters now have adjustable Time To Max setting
  • Thruster (normal size only) can now go up to max strength of 4
  • EDITOR: Fixed drag select picking objects behind the camera
  • EDITOR: Fixed drag select (without Shift/Control) inverting the highlighted selected objects instead of always selecting them


Until next time.