1. Instruments of Destruction
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  3. Version 0.502 Changelist

Version 0.502 Changelist

NEW STUFF
- Added new mission: Down Town to Main Campaign (and two new vehicles)
- Added optional output to Attacher part
- Added terrain-based vehicle height adjustments when entering build mode (so vehicles aren't under the terrain)
- Made zoom in/out function the same in most camera modes
- Added SHIFT+ENTER as a shortcut to use the build camera position as the orbit camera position
- Optimized level loading so ground is not regenerated unless necessary
- Added new "Use AZERTY" option to auto-swap A-Q and W-Z for built-in vehicles
- Added shortcut: Hold SHIFT to skip to any mission on the map (on the map screen)

FIXES/TWEAKS
- Fixed all sorts of problems with loading/saving steam workshop structures and maps
- Force Repuslor parts to always show their local orientation when selected
- Fixed camera-relative movement when camera is facing kraken (A Sticky Box mission)
- Fixed camera rotating too fast as you zoom out, particularly in the editor
- Fixed bug with going into options submenus and camera Y-axis no longer responding
- Added some more safety checks to build mode to try fix an issue with playing custom islands from the editor
- Fixed changing starting position of springs/pistons not updating connectors
- Fixed changing Max Spd setting Min Spd to 0 on Effects part
- Fixed changing starting position/etc forcing other angles to 0 for no reason
- Starting angle can now always be changed on rotating parts, even if something is connected
- Fixed an exception that could be caused by Kraken mega-explosion
- Fixed an issue with loading structure-dense levels directly from Sandbox mode
- Minor tweaks to UI/font rendering (a little less jagged at high resolutions)
- Fixed a minor layout issue for the Lifter (Tentacles Incoming mission)
- Fixed an issue where the last 8 keybinds would reset when the vehicle was loaded