Weekly update: internal wiring
Now the cables are not ornaments!
In Nuclear Last Darkness there are no gauges, push buttons, or trim knobs. All commands are part of the simulator. And now the cables too!
There are five basic trunks that interconnect the modules of the plant (they are in the tunnels). If they lack maintenance or there is a voltage overload, the cables will not resist and some areas of the plant could be left in darkness (and without control).
Fixes:
Implementations:
In Nuclear Last Darkness there are no gauges, push buttons, or trim knobs. All commands are part of the simulator. And now the cables too!
There are five basic trunks that interconnect the modules of the plant (they are in the tunnels). If they lack maintenance or there is a voltage overload, the cables will not resist and some areas of the plant could be left in darkness (and without control).
Fixes:
- Fixed a bug that made the hands out of phase when pressing a button.
- Fix for missing colliders on some walls.
- Assistant stability improvements.
- Performance improvements in open spaces and in tunnels.
Implementations:
- Internal wiring between the reactor modules.
- New repair clamp to fix the shorts.