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Weekly update

New update with a large number of bugs fixed. Thank you all very much for the feedback! That helps me a lot to keep moving forward.

Below are the most important improvements and corrections:

- Correction of the error in the controls that placed the player on top of the console.
- Correction of the texture when having a short circuit.
- Correction of the help text of the tablet (it always appeared in Spanish).
- Correction of the brightness of the external path (too dark).
- Correction of the absence of sound of footsteps in certain moments.
- Correction in the calculation of the position of the control rods when using the crane.
- Correction of the animation of loading of fuel in the emergency generator.
- Correction in the manual opening of doors (and new sound effect).
- Correction of the blast wave of the explosion of the core and damage to the player.
- Correction of the closing of doors when AO is in the middle. The closing invoke is now recursively deferred.
- Correction of the sounds of the core and the crane, since they could not be heard due to low priority.
- Correction of saving the state of the gates.
- Adjustments in the lighting of the core room.
- Adjustments in the transparency of the emergency preview in the UI.
- Adjustments in the alarm lights of the control room.
- Stamina and fatigue bar adjustments.
- Adjustments in the helicopter arrival event (postpones it if there is a critical event).
- Adjustments in the AO lights (so that it does not disturb the vision of the labels).
- Modification so that there is no overlap of voices.
- Modification so that it is possible to save the progress with the protective suit on.
- Modification of the shader of the texts so that they receive light and shadows: TextMeshPro / Mobile / Distance Field (Surface)
- Modification of the _pos of AO. Added in Update () to keep it always in sync and accessible to child Thread.
- Modification to associate the parent of the hit object (if it is a retainer) when it is thrown.
- New spoken message when AO takes or releases control of the reactor.
- New core flood system.
- New alarm and event of damage when moving the control rods with the crane operating, if the internal motor is running.
- New method to accommodate the object in the hand to be able to press a button (only doors).
- New light in the control room to illuminate the communications console.
- New validation so that AO does not control the reactor if it is not in the control room.
- New validation in the crane to block it when the reactor is unstable.
- Improvements in the visual effects of the core explosion.
- Improvements in the management of tooltips.
- New emergency console in the core control room.