Patch notes: B 0.2.00.007
The following bugs were fixed:
Important: Previous savegames are not compatible with this update.
Important: Previous savegames are not compatible with this update.
- Fixed AO bug that prevented it from auto-charging when battery was low.
- Fixed bug with circulation pumps going out of service after taking a little bit of damage. A visual maintenance indicator was also added for each circulation pump.
- Fixed “floating spare” bug when changing control rods internal motor fix.
- Fixed the control room security gate closing and opening in an emergency event.
- Balanced wear on control pumps when using them without coolant.
- Fixed bug that caused a license to be lost when an optional objective had not been met.
- Fixed the calculation of radioactivity generated in a critical event.
- Fixed bug that would "mix up" the location of spare parts stored in scaffolding when loading a saved progress.
- Fixed bug that prevented AO internal battery from being reintroduced if previously attempted to connect to an incompatible rack.
- Fixed bug that caused the control rods internal motor to break too often.
- Improved AO's ability to react to core temperature variations and adjust control rods more efficiently.
- Fixed the bug in the automatic mode of the generator sets, which prevented them from turning on or off automatically.
- Fixed fuel consumption of the generator sets during fast time.
- Fixed the bug that left the container that supplies coolant to the pumps that charge the outer core vessel without coolant.
- Added an additional status to the cargo pump lights, to better identify when they are not operational.