Patch notes: V 0.2.15.131
The following improvements and fixes were implemented:
Chemical treatments module (experimental)
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
The experimental chemistry module is not compatible with previous saved progress.
We are waiting for you in the game's Discord!
- Added a new option when creating a new game, to select whether you want to start with the plant ready to operate or empty.
- The prestige points field now uses a thousands separator to improve readability.
- Mouse wheel zoom control has been unified and improved for a smoother experience.
- Fixed some labels and translations.
- Fixed bug in absorption efficiency meter scale.
Chemical treatments module (experimental)
- The calculations of xenon generation and degradation were advanced, taking the theoretical reference of 9 hours of stabilization. More info at Chemical Module - Xenon generation and disintegration
- The loading capacity of the tanker truck pump has been increased to reduce waiting times.
- Fixed bug in the ion absorption column, where it did not save its state correctly.
- Fixed bug in tanker when loading a progress with the truck on the way.
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
The experimental chemistry module is not compatible with previous saved progress.
We are waiting for you in the game's Discord!