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Nucleares News

Patch notes: V 0.2.15.135

The following improvements and fixes were implemented:

  • Fixed bug of invisible outside terrain.

  • Disabled AO help instructions from the tablet app.

  • AO capacity was reduced to basic maintenance and control tasks.


Chemical treatments module (experimental): TESTING ONLY / NOT PLAYABLE

  • Fixed bug in the scale of the historical graphs of Xenon measurements.

  • Adjusted Xenon generation or degradation peaks produced by changes in reactor power.


This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The experimental chemistry module is not compatible with previous saved progress.

We are waiting for you in the game's Discord!

Patch notes: V 0.2.15.134

The following improvements and fixes were implemented:

  • Added the "External Power Outage" event when catastrophe events are active.

  • Added a new event "Do not consume power from the external supply for n hours" to receive a prize in prestige points.

  • Added an option in advanced graphics settings to modify the quality level of outdoor vegetation. If the quality level is low, the animated wind effect is also disabled.

  • Added an action response screen to the fuel module control station.

  • Modified the concept of Non-Reactive Core: it will no longer be necessary to remove the fuel block.

  • Simplified the time adjustment slider in game settings and enabled its use during gameplay (no longer an experimental option).

  • Fixed bug that allowed the speed of time to be modified during the accelerated time animation.


Chemical treatments module (experimental): TESTING ONLY / NOT PLAYABLE

  • Added calculations and behaviors related to the generation and disintegration of Xenon due to increase or decrease in reactor power.

  • Added Xenon generation and core poisoning calculations during shutdown.

  • Added indirect interaction calculations of boric acid on the Xenon present in the core.

  • Added indicator lights to alert Xenon increases or degrades due to reactor power changes.

  • Modified the behavior of the fuel block: if it is removed from the core, it cannot be reused.

    More info at https://nuclearesgame.blogspot.com/2024/03/chemical-module-xenon-generation-and.html


This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The experimental chemistry module is not compatible with previous saved progress.

We are waiting for you in the game's Discord!

Patch notes: V 0.2.15.133

The following improvements and fixes were implemented:

  • Added a train station in the reservoir area, and the train was enabled for internal travel.

  • Added area heat damage, which can damage the player if they get close to the core or a hot container.

  • Fixed bug in configuration menu, so that it does not allow modifying settings during the game that would require a restart.

  • Fixed bug of the Synchroscope buttons when holding them down.

  • Fixed bug in the Uninterrupted Supply scenario: initial instability

  • Fixed bug in the Uninterrupted Supply scenario: connection to the city

  • Fixed bug in the Uninterrupted Supply scenario: blocked AO.

  • Fixed bug with weather predictions not updating correctly as the days went by.

  • Fixed bug that mostly generated weather forecasts with storms.

  • Fixed bug on clipping of the player's camera, which did not allow the player to see the horizon correctly when outside.



Chemical treatments module (experimental): TESTING ONLY / NOT PLAYABLE

  • Fixed bug of Xenon gas abnormally leaking into the coolant.

  • Fixed bug related to the increase of Xenon when starting the reaction.



This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The experimental chemistry module is not compatible with previous saved progress.

We are waiting for you in the game's Discord!

Patch notes: V 0.2.15.132

The following improvements and fixes were implemented:

  • Universal access to experimental modules was disabled. To activate it manually, see the following blog post: https://nuclearesgame.blogspot.com/2024/02/experimental-modules-chemical-treatments.html

  • Added a new option to the settings to be able to regulate the zoom sensitivity (mouse wheel).

  • Added a new option to the settings to determine whether or not the last applied zoom level should be remembered.

  • Unified the zoom control to be activated by right-clicking, then the mouse wheel or the [W] or [S] keys.

  • Fixed bug that allowed the "Plant ready to start operations" option to be changed when the game had been started.

  • Fixed bug when loading saved progress in some situations when "Plant ready to start operations" has not been selected.

  • Fixed bug that did not allow you to see through the steps of the stairs in the main building.

  • Fixed bug that zoomed instead of scrolling the text in the tablet apps.

  • Fixed bug in weather monitor not displaying the rain icon correctly.

  • Fixed bug when loading a saved game, where the weather was not reset correctly.

  • Fixed bug that prevented the zoom from being adjusted using the [W] and [S] keys.


Chemical treatments module (experimental)

  • Fixed bug that allowed starting an experimental game with the "Plant ready to start operations" option disabled.

  • Fixed bug when saving progress, where the Xenon concentration within the core was not saved correctly.

  • Corrected the densities of xenon gas and boric acid.

  • Pending bug: Xenon gas continues to leak into the coolant abnormally.


This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The experimental chemistry module is not compatible with previous saved progress.

We are waiting for you in the game's Discord!

Patch notes: V 0.2.15.131

The following improvements and fixes were implemented:

  • Added a new option when creating a new game, to select whether you want to start with the plant ready to operate or empty.

  • The prestige points field now uses a thousands separator to improve readability.

  • Mouse wheel zoom control has been unified and improved for a smoother experience.

  • Fixed some labels and translations.

  • Fixed bug in absorption efficiency meter scale.


Chemical treatments module (experimental)

  • The calculations of xenon generation and degradation were advanced, taking the theoretical reference of 9 hours of stabilization. More info at Chemical Module - Xenon generation and disintegration

  • The loading capacity of the tanker truck pump has been increased to reduce waiting times.

  • Fixed bug in the ion absorption column, where it did not save its state correctly.

  • Fixed bug in tanker when loading a progress with the truck on the way.


This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The experimental chemistry module is not compatible with previous saved progress.

We are waiting for you in the game's Discord!