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Nucleares News

Important update

- Assistant AI improvements when controlling the reactor in the middle of an emergency.

- Improvements in the graphic section: volumetric lights and fog. Also, interior lighting has been improved. In the settings it is now possible to select the quality of the shadows.

- Landscape improvement: tree density and terrain details are now adjusted to the quality level selected for the game.

- Enemies: General improvements in enemy AI, movements and attack capacity.

- Weapons: The weapon "Baseball bat" was added.

Weekly update

Corrections and improvements:

- Correction of pending errors.

- Improvements in the fuel disposal process.

- Improvements in the pathfinding of AO, the Operational Assistant.

New functions:

- Implementation of Vitality, Tiredness and Stress: you will no longer be able to run without rest, and stress from alarms will complicate your life. If you don't sleep, you won't regain health either.

- Implementation of the rest routine to speed up time and recover Health and Tiredness. But be careful! Bel'Uk likes to get into dreams.

- Implementation of the introduction of the story and the interventions of Bel'Uk.

- The dead have arrived! But the weapons are not enabled yet, so if you come across one... you better run.

Performance improvements

- Performance improvements: The control routines of the meters, status lights and numerical panels have been grouped. Better control of secondary threads.

- Assistant: New actions for the control and stabilization of the reactor at critical moments, and improvements in the pathfinding, especially when using the elevators.

- Shunting crane: added to the reactor core for fuel replacement tasks and manual control of the control rods.

- Player: Animation of death, blood splatter and improvements in movements when walking or running.