New big update!
New big update! Again, much later than planned, but also much larger and more complex.
I detail each improvement below:
- New environment: The final environment was designed from scratch, the island where the reactor is located, the connecting bridge and the train of the new introduction. Now the reactor is really located in a place that is alive and consistent with history.
- Lighting: The entire lighting system was redesigned, to avoid dark areas and to improve the general environment. Also, the dark night was set as a fixed stage, according to the story.
- New consumption control system: A panel was added with details of all the internal consumption of the reactor, in order to be able to manage the plant's performance much better.
- New system of protective suits: All the code related to protective suits has been rewritten, and now it works much better.
- Added an autosave at the end of the game intro, and after each successful mission. The possibility of saving progress manually at any time from the control room remains active.
- All the reported bugs have been corrected: use of the control crane, sleep failures, combat system, use of protective suits, locked doors, etc.
I detail each improvement below:
- New environment: The final environment was designed from scratch, the island where the reactor is located, the connecting bridge and the train of the new introduction. Now the reactor is really located in a place that is alive and consistent with history.
- Lighting: The entire lighting system was redesigned, to avoid dark areas and to improve the general environment. Also, the dark night was set as a fixed stage, according to the story.
- New consumption control system: A panel was added with details of all the internal consumption of the reactor, in order to be able to manage the plant's performance much better.
- New system of protective suits: All the code related to protective suits has been rewritten, and now it works much better.
- Added an autosave at the end of the game intro, and after each successful mission. The possibility of saving progress manually at any time from the control room remains active.
- All the reported bugs have been corrected: use of the control crane, sleep failures, combat system, use of protective suits, locked doors, etc.