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Nucleares News

Patch notes: V 0.2.18.146

The following improvements and fixes were implemented:

  • Added a THERMAL POWER meter with historical values on the reactor fuel control panel.
  • Added a THERMAL EFFICIENCY graph on the reactor fuel control panel.
  • Added the "Operating range" to the tooltip of some meters.

  • Fixed bug in the bypass valves of the generating turbines, which did not allow a consistent bypass throughout their opening range.
  • Fixed bug that did not show the chemical circuit pumps in the report and in the maintenance tasks.
  • Fixed bug that did not show some container tanks in the report and in the maintenance tasks.
  • Fixed bug that caused a softlock when using the iodine injector or the valves manually with the invisible avatar option activated.
  • Fixed bug inside the supply room where rain was leaking through the ceiling.
  • Fixed bug of the safety valves of the ion column circuit, which did not recover their state when loading a savegame [2].
  • Fixed bug when loading a previous save game, which caused the Pressurizer heaters to break.
  • Fixed bug where, when starting or loading some games, AO would appear wet and drying in the charger.
  • Fixed bug where it was possible to start a scenario with the options to continue (save slots) on the screen.


Patch notes: V 0.2.18.145

The following improvements and fixes were implemented:

  • Reduced by 25% the absorption capacity of iodine-135.
  • Increased by 25% the absorption capacity of xenon-135.
  • Increased by 30% the xenon generation rate due to iodine degradation.
  • Reduced by 15% the incidence of temperature in the degradation of iodine.
  • Reduced by 15% the incidence of the presence of boron in the degradation of iodine.

  • Moved the "Chemical Module enable" option from the game settings to the level selection windows when starting a new game.
  • Modified alarm label from TURBINE OVERLOAD-REVVING to TURBINE OVERLOAD.
  • Modified the numeric keypads so that they queue keystrokes and thus make it easier to enter a value.
  • Increased the time AO waits to repeat a recommendation (from 5 to 15 minutes).
  • Replicated the core reactivity meter in the chemical treatments panel.

  • Fixed bug when loading a savegame, where the pressurizer heaters did not recover their state correctly.
  • Fixed bug in the generator turbine / breaker / synchroscope so that the RPM is always maintained when the breaker is closed.
  • Fixed bug that prevented some buttons from being pressed when the player was wearing the hazmat suit.
  • Fixed bug of AO reporting that turbines required maintenance when they did not.
  • Fixed bug of the safety valves of the ion column circuit, which did not recover their state when loading a savegame.


Patch notes: V 0.2.18.144

The following improvements and fixes were implemented:

  • Improvements and dynamic load control were made to accelerate fast time as much as possible.

  • Added an option in AO settings to enable it to roam and analyze the plant freely when it is not busy with other tasks.
  • Added an additional progress bar to the AO app to differentiate total progress from current task progress.

  • Reduced the brightness of the fog visual effect during rain.
  • Reduced Iodine generation in relation to power by 25% (and 50% at easy level).

  • Fixed bug that prevents the ion absorption column from being repaired.
  • Fixed bug in AO charger, which would stay on even if AO was not in it.
  • Fixed bug in AO App, where they showed 100% repair progress when starting tasks.
  • Fixed bug of "working" face icon not displaying correctly when AO was performing a repair task.
  • Fixed bug in the status lights of resistance blocks in the resistance banks when loading a saved game.
  • Fixed bug with the treatment room door switches when loading a savegame.
  • Fixed bug in the meters of the internal and external tanks of the chemical treatment room, where both measured the internal tank.
  • Fixed bug in the scales of the meters with historical graph of the chemical treatment room.
  • Fixed bug with turbine sounding even when stopped and under repair.


This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The chemistry module is not compatible with previous saved progress.


We are waiting for you in the game's Discord!

Patch notes: V 0.2.18.143

The following improvements and fixes were implemented:

  • Fixed bug with corrupted control rod controller when loading a savegame.

  • Fixed bug in labels of the manual inlet and outlet valves of the ion column.

  • Fixed bug in AO message where it indicated Low battery, when in reality it did not turn on because it is wet.

  • Fixed bug that prevents starting the scenarios.

  • Fixed bug in the valve indicator on the coolant loading control panel.

  • Fixed bug in some manual valves, which did not correctly recover their state when loading a savegame.

  • Fixed bug in some translations (English language).


This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The chemistry module is not compatible with previous saved progress.


We are waiting for you in the game's Discord!

Patch notes: V 0.2.18.142

The following improvements and fixes were implemented:

  • Fixed bug that prevented the loading of some savegames from the previous version.
  • Fixed bug in some translations (reactivity panel labels).
  • Fixed bug of activity monitor danger sign overlap.
  • Fixed bug on bombs B1 and C1 icons on the tablet location graph.
  • Fixed bug that prevented you from seeing the blue glow and bubbles of the reactor underwater.


This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The chemistry module is not compatible with previous saved progress.

We are waiting for you in the game's Discord!