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Nucleares News

Chemical treatment module

Improvements and fixes:

  • Enabled the possibility of activating or deactivating the chemical module. More info at https://nuclearesgame.blogspot.com/2024/04/chemistry-module.html

  • Added Iodine to the simulation.
  • Added Iodine activity and concentration monitoring meters to the core console in the control room.
  • Added the purchase management of the pumps associated with the chemical module to the tablet's commerce app.
  • Added the management of the pumps associated with the chemical module in the tablet machines app.
  • Added an engine power control that positions the control rods.
  • Added a button to the Bank app on the tablet to pay full loans.
  • Added the possibility of cleaning residual Xenon and Iodine to the Core maintenance tasks, to avoid the waiting time required for its natural degradation.

  • Improved the location map when purchasing components for the plant.
  • Unified the names of the tanks within the reactor containment building.
  • Changes were made and better detail of the operation of the levers inside the transformer room was added.

  • Fixed bug in valve names on the valve panel of the chemical treatment monitoring console.
  • Fixed bug in the fuel loading animation of the generating set.
  • Fixed bug of AO battery, where AO worked without a battery or did not allow it to be turned on even if it had charge.
  • Fixed bug when using the keypads to move the fuel blocks, where the value 9 appeared.
  • Fixed bug in the transformers, where the operating visual effect was still active even if they had been disconnected.
  • Fixed bug of dark video on the video surveillance monitor.
  • Fixed bug when activating zoom with an object in hand.
  • Fixed bug with incorrect lighting when holding certain objects in your hands.
  • Fixed bug that allowed you to see inside the resistance bench (clipping).
  • Fixed bug of the meters with history, where the graph was not correctly recovered when loading a saved game.
  • Ficed bug of memory consumption of meters with history graph.
  • Fixed bug of negative value in Prestige Points.
  • Fixed bug in some translations (German language).


This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The chemistry module is not compatible with previous saved progress.

We are waiting for you in the game's Discord!

Patch notes: V 0.2.17.140

The following improvements and fixes were implemented:

  • Fixed bug with the indicator lights missing from the fuel block containers in the control room.
  • Fixed bug with inverted labels on the external reactor vessel load pump actuator.
  • Fixed bug with glare in the control room when activating dynamic lights.
  • Fixed bugs when interacting with the train buttons: door opening, trip start, trip selector.
  • Fixed bug in the position of the AO battery in the player's hands, which prevented it from being placed back in the robot.
  • Fixed bug in the energy absorbed indicator of resistance banks, when activating a bank without resistance blocks.
  • Fixed bug with the core's radioactivity visual effect on water.
  • Fixed bug in the radioactivity sensors, which were not deactivated even if the area had been decontaminated.

  • Added the description of the area that requires decontamination to the pending maintenance tasks report.
  • Improved tube textures so that they look correct even in low quality.
  • Improved the interaction of the advanced core vessel water simulation with the control rods.
  • Improved the animation of the advanced water simulation so that there are no jumps when lowering the level inside the external vessel.
  • Increased the sound emitted by the generating turbine so that it can be heard again from the control room.
  • Modified the fast-time time format from hh:mm to hh H : mm M : ss S to unify the indicators and avoid confusion.
  • Blocked the ability to modify dynamic lights, as well as changing the quality profile during the game, to prevent graphical glitches.
  • Enlarged the window between the control room and the reactor core.


This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The experimental chemistry module is not compatible with previous saved progress.

We are waiting for you in the game's Discord!

Patch notes: V 0.2.17.139

The following improvements and fixes were implemented:



  • Fixed bug in the labels on the freight circuit panel.
  • Fixed bug in the position of the tablet when holding it in your hand.
  • Fixed bug in the synchronization of the interaction animation when the game runs at low fps (hand pressing away from the control).
  • Fixed bug in the A6 valve actuator.
  • Fixed bug of the sound of turbine starts when pressing pause.
  • Fixed bug in the valve panel where manual lever valves did not update their status.
  • Fixed bug in the animations of doors with handles, which opened and closed inconsistently.
  • Fixed some translations (English language).

  • Modified the fast-time time format from hh mm ss to hh mm.
  • Modified keyboard behavior to return it to its original behavior.
  • Improvements were made to hand movement synchronization.
  • Improvements were made to the fluidity of animations when interacting with controls.
  • Improvements were made to some graphical in the control room.

    Chemical treatments module:

  • Added the analysis of rust present in pipes, valves and pumps, and the warning in the maintenance report.
  • Rust accumulated in hydraulic valves reduces their opening and closing speed, and increases the chances of failure and jamming.
  • Fixed bug in the supply room that allowed you to see through a wall.
  • Fixed bug in the switches on the control panel in the chemical treatment room.


This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The experimental chemistry module is not compatible with previous saved progress.

We are waiting for you in the game's Discord!

Patch notes: V 0.2.17.138

The following improvements and fixes were implemented:

  • Added the ability to activate cursor mode at any time to interact with any switch.
  • Added the valve panel of coolant loading circuits.

  • Improvements were made to the player's avatar animations when interacting with switches: hand position, rotatiom, movement synchronization, etc.
  • Improvements were made to the proportion of the player's avatar and the placement of some controls and switches.
  • Improvements were made so that the player can interact with the hand closest to the switch, making interactions more dynamic.
  • Improvements were made to player positioning routines on control consoles when interacting with switches.
  • Improved the control rod temperature dissipation calculation based on position.

  • Modified the Synchroscope so it can be manipulated without trapping the player's focus.
  • Modified the Synchroscope RPM display to show the current RPM instead of the Synchroscope offset.
  • Modified the behavior of the Synchronizer buttons, so that for safety reasons they do not respond if the breaker is closed.
  • Modified the notice "The reactor core must be offline" in the tablet's tasks app. Now only appears if the core is in a reactive state.
  • Modified the virtual keyboards exit key from ESC to SPACE BAR to avoid conflicts with some settings.
  • Modified the way the player interact with virtual keyboards to make it faster.
  • Modified the density of trees outside to improve game performance.

  • Fixed bug that prevented advanced reflections from being disabled.
  • Fixed bug of critical mass animations when changing reactor operating mode.
  • Fixed bug of repeated events in the maintenance report.
  • Fixed bug that sometimes occurred where the avatar's hand or arm would be stuck in the air without any object in it.
  • Fixed bug in the operating crane camera, which did not allow you to see correctly underwater or when there was radioactivity.
  • Fixed bug in the valve opening indicators, which did not update quickly enough while turning the handle manually.
  • Fixed bug with valve panel not starting properly updated after loading a saved progress.
  • Fixed bug with resistances lost on repair clamps when loading saved progress.
  • Fixed bug when calculating wear based on use.
  • Fixed some translations (English language).

  • Made optimizations to improve game performance.


This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The experimental chemistry module is not compatible with previous saved progress.

We are waiting for you in the game's Discord!

Patch notes: V 0.2.16.137

The following improvements and fixes were implemented:

  • Added a detail to the plant situation report with the events that caused damage to the main components of the plant.

  • Added the concept of Safe Core, to make it clearer when maintenance or other actions can be carried out on the reactor.

  • Added the ability to press Shift + Right Click to access information mode, without activating zoom.

  • Recalculated the power generated by the electric turbine at low revolutions.

  • Fixed bug in the help tooltips on the turbine admin valve panel.

  • Fixed bug of steam generator disappearing when loading saved progress.

  • Fixed bug that did not allow the time to be accelerated, indicating that the core had to be in a non-reactive state.

  • Fixed bug that allowed the player to walk even with the zoom applied.


This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

The experimental chemistry module is not compatible with previous saved progress.

We are waiting for you in the game's Discord!