Update 28
Fixed a crash bug related to monster eating mech while other mechs are dead
Fixed searching for an enemy base during a pause in combat
Added oxygen loss alert
Added a description of the use of nuclear missiles
Added protection against accidental pressing on the button of beacons
Added a description of the beacons mechanic
Added evading command to the mechs near the enemy's attack zone
Reduced health of swarm monsters
Changed the type of displaying the health of the enemy hive
Added slow health regeneration for the hive
The giant monster now only destroys the city if the city damage is above 75%
Reduced the number of city parts you can get by one order
Improved the influence of certain districts on gameplay
Redistributed the influence of districts on the characteristics of the city
Increased the concentration of changes in individual characteristics
Improved the impact of city stats on gameplay
Added description for the "do not show again" button
Old saves may not work.
Fixed searching for an enemy base during a pause in combat
Added oxygen loss alert
Added a description of the use of nuclear missiles
Added protection against accidental pressing on the button of beacons
Added a description of the beacons mechanic
Added evading command to the mechs near the enemy's attack zone
Reduced health of swarm monsters
Changed the type of displaying the health of the enemy hive
Added slow health regeneration for the hive
The giant monster now only destroys the city if the city damage is above 75%
- If the damage is less, then the monster is destroyed, and 10 random districts in the city break down to the minimum level. Also increases overall damage by 25%
- Added a 5% chance of a giant spawning on an infected cage every day
Reduced the number of city parts you can get by one order
Improved the influence of certain districts on gameplay
- Influence of a district on the ability to move
- Influence of a district on the repair of mechs
- Influence of a district on resource extraction
- Influence of a district on the speed of component creation
- Influence of a district on the cost of adding modules for weapons
- Influence of a district on the number of scientists
- Influence of a district on the number of engineers
- Influence of a district on the speed of issuing orders in battle
Redistributed the influence of districts on the characteristics of the city
Increased the concentration of changes in individual characteristics
Improved the impact of city stats on gameplay
- Resources are coming in every day, but less
- Overall efficiency affects the number of resources coming in every day
- The percentage of healthy people affects the percentage of engineers and scientists available
Added description for the "do not show again" button
Old saves may not work.