Update 37

Highly recommend starting a new save file
Discord server for quick bug reports, complaints, help, and suggestions
https://discord.gg/u7HxQsvs
Changes:
Spawners are no longer create a swarm due to the mech getting too close
Added new ability to spawners. At half health, it grows legs and runs away from the closest mech.
Doubled the reload time of all mechs.
Changed the characteristics and cost of cockpits
Small changes to the rendering of shells of the white weapon type
Increased grappler attack range
Increased the health of all monsters of the third type
Added display additional information about stability in the mech weight layer
Added one overall formula for resistance from grapplers, rammers, frogs, and tornadoes
Changed dependence of the impact resistance on the percentage of stability
Changed an additional resistance to impact to the weight of the mech
Removed damage resistance to rocks and rammers
Added dependency of stability on free weight percentage
Increased weight influence on evade chance
Decreased the rate of oxygen loss in damaged cockpit underwater
Increased the amount of damage that goes to the pilot if the cockpit is damaged
Added pilot stats reduction at full stress bar
Added dependence number of resource worms on the number of monster types
Added dependence number of turrets on the number of days
Reduced the total number of turrets
New types of turrets. The type of turrets depends on terrain type and weather.
- Energy (volcanoes and storms)
- Missile (fields)
- Grapplers (swamps and mountains)
- Ballistic (all others)
Added limit to the reload speed buff to 95%
Added particle effects for installing modules and connecting power circuits
Increased dependency damage on energy for blue weapon type
Increased the energy debuff for the weapon module
Giants no longer die after attacking the city
Reduced giants' damage to the city
Added a new special giant worm. The only one on the map. Looking for red swords to eat. Immune to nuclear missiles.
Added dependence of the cost of improvement districts on their levels
Artillery shells are no longer limited in number.
Decreased number of shells coming every day/two.
Fire-type projectiles disappear faster underwater
Added new ability for the resource worm. After taking damage, sprays eggs with two turrets around it once.
Added a percentage boost to the size and regeneration of Energy Shield based on the percentage of free energy.
Added energy shield strength display to build menu
Increased size of the display reactor system parameter in the card
Added a new aux module for the third reactor that increases the number of power circuits
Updated characteristics of the third reactor
Fixed calculation of the cost of ammunition in the fourth slot
Fixed incorrect determination of the slot number when a slot is skipped
Fixed missing pause for enemy artillery
Fixed missing pause for timer until next command
Fixed an inconsistency in checks when quickly repairing mechs in the hangar, leading to a write-off of resources without repair.
Fixed a bug with the property of rockets underwater and in a storm, as well as the impact of researching torpedoes.
Fixed infinite fire weapon damage with minimal enemy armor
Reduced the shell speed of enemy energy attacks