Update 40

The update may be not stable. Tested it a lot for a week, but I'm still not sure, because of the amount and size of code changes.
The previous update is in "oneversionback" branch.
Added sound when mouse hovering over main buttons
Added sound on mouse movement
Added sound when scrolling sliders
Added sound when spending resources
Added sound when hovering over a module card
Added sound for research screen movement
Added sound for research screen zoom
Added sound "REEE" for unable to select research
Added sound to navigation labels in the book
Added labels text to the victory screen
Added overall stats display to the defeat screen
Added an effect when the reactor overheats in the construction menu
Added ability to place marks with the right mouse button on the global map
Added description of the mechs stats displayed in battle to the book
Added description of additional camera movement to the book
Improved the display of the quick repair menu in the hangar (icon)
Added mentioning the shield bar from the construction menu to the book
Reduced by 20% the time of extra activities of pilots
Added mentioning of evasion to the book
Reduced the trigger area for moving mechs from the hangar to the assembly room
Added slight effect of spitting eggs by a resource caterpillar
Added turret highlighting effect
Improved visibility of the reloading animation
Changed how enemy turret radiuses are displayed
Added additional text to the battle screen about mechs are not selected
Added effect for a projectile with the pilot's crit bonus
Added more specific description of the reactor system modules to the book
Moved available cells rendering layer to the background on the global map
Fixed a bug with sounds when the reactor is installed
Fixed bug with being able to fire when out of ammo while reloading another weapon
Fixed not being able to issue individual orders at the start of a battle during x2 time
Fixed walls moving outside the weapon testing room
Fixed the inscriptions on the cabin cards in the Russian version
Fixed the display of artillery shells in the hangar
Fixed medal type change after picking it up
Added different turrets radius to AI mechs for firing priority calculation
Added weak armor regeneration (0.01) to almost all enemy creatures
Reduced damage to armor with ballistic weapons by 10 times when not penetrating (now 0.01)
Increased the chance of taking damage when overheating
Removed enemy artillery in the first 5 days
Lowered the temperature of the wasteland
Slightly Increased the maximum temperature of the first reactor with better modules
Reduced the total research time to receive the atom reactor by 8 days. Focused research on its branch will now take 20 days.
Increased the time to research the thermonuclear reactor by 8 days.
Increased rocket ammo reload time by 4 times
Added the ability to save and load mech blueprint
Reduced enemy energy projectiles by 25%
Increased the mechs shield regeneration rate by 10% by its maximum size
Increased the resource pickup time by double
Decreased stability recovery bonus from free weight by half
Added passive stability recovery bonus
Pilots CBS now affects stability not as a percentage depending on free weight, but as a plus bonus
The bonus from the amount of stability has been inverted. Now the more it is, the faster it recovers.
Added a small global delay for special monsters to spawn during combat
Map difficulty (number of monsters and turrets) is no longer tied to the number of the day
The maximum number of monsters now depends on the number of labyrinths nearby and it is the maximum on the labyrinth map
Additional biomass distribution system on the global map
Each cell on the map can contain a biomass resource
Each cell on the map contains its own values of spawners and turrets
Each labyrinth cell produces a certain amount of biomass
At the end of each day, each cell gives 15 percent of its biomass to one neighboring cell that has less of it.
Then each cell spends 5 biomass to create 5 spawners. Max 30
Each cell then spends 5 biomass to create 5 turrets. Max 20
Spawner and turret values are now saving during the battle
Added saving legs damage for giants when attacking continually on the same day
Increased snake health and damage
Reduced snake armor
Reduced spawner armor
Spawners health increased
Increased the retreat radius of spawners when losing half health
Slightly increased mech stability reduction when hit by enemy projectiles
Increased mech stability reduction by slowdown areas
Changed tornado mechanic to pulling inside
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