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Mech Engineer News

Patch

Fixed hangar bug (crash after using nuclear)
Fixed a bug with permanently closed slots after removing missiles from the order list
Fixed a bug with doubling the module in the component menu
Fixed a bug with autosave at the end of the day. Was saving data before it was changed
Reduced the visibility of the wrong position plate
Increased time between laser attacks by the base at the end of the map

Update 27

Added display of pilot experience progression
Added a ban on the selection of a nuclear attack cell on the path of the city movement
Added indication of wires to the nearest module in the power settings menu
Added a button to change the color of the radar
Added pause through space during combat
Added display of the number of missiles in the component menu
Added display of added missiles in the description in the component menu
Added language selection by mouse
Reduced amount of pickup resources by 20%
Increased the number of special cells to visit up to three.
Intro text was detached from the tutorial
Added fade to music at the start of a battle
Added evasion modules. Reduces maximum weight, reduces armor, increases evasion.
Reduced the repulsion force of missiles. Binded repulsion force to the projectile damage.
The Academic District now supplies staff and scientists weekly based on its level
Recycling Center now supplies basic resources weekly
Added dodge rating display to post-fight log
Added stress system
Taking damage increases stress
Stress is gradually decreasing
At 100 stress for 4 seconds, the pilot stops working as a team and tries to complete the mission alone.
Added a monster with an ambush near resources (eats mech and drags it as far as possible) (mech inside cannot shoot)
Removed the display of the weight of the reactor modules
Changed render of the research window
Added a new reactor. Thermonuclear (sounds not done yet)
Added modules for the new reactor
Added research of the new reactor
Added saving of a new reactor and its modules
Increased the maximum number of monsters for normal maps and mazes
Added radar effect for water and cave maps
Fixed text out of bounds for the heat removal module
Removed display of stats comparison when choosing an ability
Fixed shading of maze control buttons before the underground base was detected
Added path display for special move order
Added projectile removing when disabling weapon testing screen
Removed homing from missiles in a storm.
Engineers staff now removing only after sending mech to the hangar, dependent on the number of changed slots
Added a system for recording changed slots.
Fixed the algorithm of the spawn of giants near the city
Added error message after choosing the wrong position in battle
Increased strength of monsters' resistance to weapon types damage
Increased resistance of monsters to the effects of weapon types (explosion, etc.)
Added tutorial message after the introduction
Redesigned component menu
Changed the tutorial of the hangar.
Added showing the area near the city while placing it
Added research tutorial message
Added visual interactivity for weapon test buttons
Added sounds for weapon test buttons
Added a description of controlling mechs to the tutorial
Fixed map texture
Reduced the amount of armor removed for monsters when its not penetrated
Added armor reduction with missiles hit
Fixed bug with mech special layers not saving correctly after changing modules
Fixed bug with closing the exit menu throw escape
Improved access to the city upgrade menu
Improved map legend
Changed some terrain names
Added ability to open detailed mech cards in the list with RMB
Fixed the text in the hangar (rus ver.)
Added table of contents to jump to chapters in a book
Removed the ability to click outside of the tutorial message
Added exit button to the left corner
Added enter button to the save menu


Old saves will not work.

Release info



The game will be out of Early Access in December.

Until that moment, I plan to add a third reactor, pilots, some tutorial improvements, finalize the ending and try to transfer the game to a new engine(gms2).

Maybe I'll have time to add some little things just for fun.
I remember someone suggested adding helicopters.


I cannot fix the bug where the game freezes after changing the window with some users.
Perhaps after transfer to gms 2, it will disappear.

I will try to make a version for Linux, but I can not promise anything. It may be delayed.
There will be no version for macOS.

Update 26


Added item sorting to main assembling menu
Removed getting staff every week
Added display the line of armor in battle
Reduced the rate at which slows are removed from mechs
Reduced the rate of the slowdown from taking damage
Reduce the effect of slowdown on armor reduction
Added ability to find scientists and engineers in cities.
Added nuclear rocket launch mechanic with new menu
Added research for nuclear rockets
Added display of slowdown parameter for kernels in component shop
Added soldier to the monster pool in the second stage of evolution.
Added graphical saturation shader.
Added radio silence for solo pilots.
Added the effect of removing armor in battle
Added sound of resource accrual in battle
Speeded ​​up the opening of text in the battle log
Fixed a bug with getting information after retreating from a special map
Fixed a bug with the disappearance of the hurricane texture on the global map
Removed battle music during stats menu
Increased the slowdown of mechs underwater
Increased the impact of submarine engines
Fixed display of resource values ​​for the selected map
Reduced research time for submarine engines
Increased research time for heat sinks
Reduced the number of scientists to study missiles
Fixed district dots overlapping on stats menu after day skipping
Fixed missing sounds in battle
Fixed text in armor menu (self destruct) (rus version)

Hotfix

Fixed bug with saving new "slowdown" parameter of kernel modules for the second reactor.