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Mech Engineer News

Update 49


Fixed the disappearance of enemy projectiles during the pause
Fixed not saving the parameter of having arms

Deleted slow zones from the mountain biome
Slightly changed the view of the armor settings menu
Increased mouse zone radius to display more information about mech damage in pause mode
Reduced the number of slow zones in all biomes except swamps.
Armor reduction with white-type weapons now has a 50% chance of proc as ricochets.
Increased influence of rate-of-fire points for weapons by 2%
Increased the base rate of fire of the minigun from 500 to 600
Increased damage points influence from 2.5% to 3% for damage and from 5% to 6% for armor penetration

Added display of a specific study icon on hover in the calendar
Added a research readiness message at the end of the day
Added selection of cities when choosing a starting point
Added more info to the full-screen battle view
Added small shields on the body of the Centipede Boss
Added gears animation when changing the calendar menu to districts and back
Added overcharge module for the Fusion Reactor. increases the energy output, but also increases the cooling time.
Added research for this module

If your saves are not working correctly or something is bugged, use oneversionback branch.
Icons in your components' order may be displayed wrong for items from the old save. It will go away after the component is done

btw here is a discord link for other stuff, news, help, and whatever about the game
https://discord.gg/TXJckyg5uD

Update 48




Reduced rotate speed of enemy missiles
Increased the speed of enemy missiles
Reduced the time of life of enemy missiles
Increased the buff of capacitors that reduce heat from laser weapon shots to 25% (it is possible to exceed 100% and cool the reactor)
Reduced the frequency and weight of the "Avoid" command
Decreased boss "Snakehead" beam power
Increased mech energy shield strength
Doubled the heat from enemy energy attacks
Doubled heat from recharging the energy shield
Reduced the strength of the glow from shots

The time between shots now added to the reload time of the red type weapon for the rocket barrage program
Resistance to external heating of the reactor now protects it from energy attacks of enemies
Added a processor program to disable weapon reloading when the reactor temperature is above 85%
Changed processor programs' cost
Added stability reduction to 0 after overheating
Added display of the name of the terrain on the map in the mode of showing types of terrain
Added recoil impact when firing a white-type weapon
Added research selection animation
Added research selection sound
Added component done animation in the day summary window
Added a minor light flash of welding when installing components, wires

Minor wall rendering optimizations

Fixed the display of the number of programs on the mech card
Fixed firing while running out of ammo while queued to reload
Fixed display of ordered armor components in the day summary window
Fixed a bug with the amount of ordered armor


If your saves are not working correctly, use oneversionback branch.
Icons in your components' order may be displayed wrong for items from the old save. It will go away after the component is done

Update 47



Added a test option for a new view on the battle screen (f7)
Added music and some sounds to the main menu
Added sound settings to the main menu
Added slow dimming after starting a game
Added re-appearing of battle control help in the second mission
Added a transparent dark layer over the mech and modules when opening the repair menu
Added a symmetry line to the paint menu
Added description of the painting menu and programs to the manual
Fixed issue with sending mechs to engineering when playing in a window and moving the mouse out of the window
Fixed display of binds in the tutorial
Changed the order in which tutorial windows appear
Fixed incorrect display of text on the battlefield
Fixed a crash when loading the game with some random seed values
Fixed resource movement on the battlefield while paused
Fixed moving particles while paused
Fixed AI behavior when retreating
Fixed AI behavior when evading
Improved AI behavior when choosing a shooting location while waiting for further orders
Minor optimization of mechs stats formulas
Minor optimization of light rendering in battle
Reduced the production time of laser weapons
Fixed an issue with a program for no-reload firing yellow-type guns

I hope old saves are working.
If not, use the oneversionback branch.

Update 46

Added sounds for reloading and overheating of reactors
Mech in melee combat now cannot shoot
Melee weapons now available only on mechs with arms
Added new animations for melee attacks
Added melee weapon block chance equal to half of the pilot's reaction
Added new AUX module (energy shield booster) and the research for it
Deals energy damage to monsters inside the shield radius
Snakehead's damage now increasing over time while shooting at shields
Changed pilot leveling system. Now extra experience goes to the next level. The maximum experience required for the level-up increases with each new level.
Improved mech explosion texture
Added heating of the reactor while restoring the energy shield
Added a threshold of at least 20% free reactor energy for the energy shield to work
Removed squaring from shield power formula
Added sounds for pressing levers in the reactor setup menu
Added more images in the manual
Added "flood fill" to the mech paint menu
Added new menu "Processor Programs" and research for it
The menu allows you to select special mech abilities
  • program_0="Multiplies the power of the energy shield by 1+ percent of the reactor's heating from its maximum temperature."
  • program_1="Multiplies counterattack speed by stability recovery modificator."
  • program_2="Multiplies cooling rate while overheating by 1+ percent of available energy."
  • program_3="Multiplies movement speed by 1+ percentage of reactor's heating from its maximum temperature."
  • program_4="Multiplies the reload speed of white weapons type by 1+ percent of available energy."
  • program_5="Multiplies the rate of fire of white weapons type by 1+ squared percent of reactor's heating from its maximum temperature. Shots heat the reactor."
  • program_6="Red type weapons fire all ammunition at the same time."
  • program_7="Multiplies blue type weapons damage by 1+ percent of reactor heating from its maximum temperature."
  • program_8="Yellow type weapons do not stop firing while reloading."
  • program_9="Multiplies evasion by 1+ percent of available energy."
  • program_10="Reactor overheating does not turn off the mech. Increases chance of damage from overheating to 100%."
  • program_11="Makes it possible to reload multiple ammo types at the same time. Reactor heating from reloading multiple ammo types at the same time is cumulative."


Update 45



I'm sorry for the long absence.
Discord for more information about updates status: https://discord.gg/TXJckyg5uD


Added a sound for the selected module's stats to appear in the components menu
Added a color highlighting of pilots' characteristics depending on the value
Added a visual clue to close the battle preparation menu
Added areas of cracked ground in volcanic maps. After being hit by an artillery strike constantly releases meteors.
Added a reactor overheat message to the battle screen
Moved to the right the number of days in the component order
Added an animation when saving a mech blueprint
Added a sound when typing mech name
Added mention of medals in the manual
Added flashing medal attachment area when picking it up
Added translation for mech destroyed message
Added an ability to close the button assignment menu via RMB
Added annotation about the right mouse button to close the pilot file
Added a sound of skill selection for pilots
Added a sound of taking the pilot from the menu
Added a sound of appointment of the pilot to the hospital
Added a sound of appointment of the pilot to the training room
Added random pitch shifts when playing sounds
Added a cursor animation when clicking mouse buttons
Added a highlight when hovering over the distance settings buttons in the weapon menu
Added transition to the window when zoom buttons are clicked
Added illustrations of modules to the book
Added illustrations of menu parts to the book
Added an animation to the mission start button
Added an animation to the button assignment menu
Updated the effects of gunshots, blood splatter, and bugs death animation
Updated research menu navigation sound
Updated module sort switching sound
Replaced buttons in the tutorial to the selected binds
Removed deselection of mechs when clicking on an empty space
Moved part of the armor modules behind the research wall
Fixed an issue that caused monsters to appear during a pause
Fixed the appearance of the inscription's incorrect position when issuing a move order with unselected mechs
Fixed the appearance of shortcut shortcuts when returning to the hangar from other menus with a prepared command
Fixed a bug with a decrease in the displayed type of armor in the order when loading a save
Fixed a bug with a retreat order on one of the underwater maps
Fixed a bug that caused dealing damage during a pause
Fixed description of the additional battery module
Removed turrets from most maps
Increased maximum spawners on the map up to 50
Increased cooldown between monster spawns in spawners
Divided the steam forum into main, bugs, and ideas