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Mech Engineer News

Patch



Fixed errors 340, 1550 and 132 in both versions (demo and base)

Sorry for long absence. Was relocating. Everything is fine.

Update 36



Fixed saving some of the parameters when exiting the battle
Fixed cropped items list
Fixed research selection thorough other menus
Fixed bug with removing green mech from components order

Decreased drone repair efficiency
Reduced the time and number of slots for the production of the first mech. Added reduction as district upgrade.
Increased research time for mechs.
Improved battle stats display
Added different monitor aspect ratio support. (I hope it's working)
Removed spawners in empty rooms of labyrinth
Increased heat from using electronic circuits
Increased radius for completing/escaping mission
Added damage display when hovering mouse over mechs in battle pause
Added ability to select mechs by clicking on them on the combat map
Added Monster artillery (landing)
Added auto ammo reload system for mechs
Added support ropes for hauling slowed mechs by others
Mechs now stand still at the beginning of the mission
Added automatic speed synchronization for accelerated time
Changed how the special weapon modifier works. Instead of armor penetration and dispersion, now applies armor penetration and acceleration.
Added corrections in the intro (rus and eng)
Added minor adjustments in the phrases of the pilots
Reduced the number of monsters in the beginning
Added button for automatic repair (only for simple repair)
Increased heat from reloading
Reduced the firing range of enemy turrets
Increased the rate of fire of enemy turrets
Improved the AI ​​of rammers. Now they take longer to aim at the target.
Added destruction stages for spawners
Added display of statistics of the average distance to the enemy in the results
Added global statistics in the winning screen


Also, the demo was updated to the current version. (without main objective and special maps)

Next update is delayed.
I don't know for how long.

Thank you for playing the game and your feedback.

Update 35



Fixed missing pilots bug (not sure if it was only one bug)
Fixed multiple minor bugs
Fixed bug 1662
Removed the ability to change the full screen mode
(started working on my own solution)

Added the ability to select individual mechs and issue commands to them
Improved mech AI, increased the impact of pilot decisions
Improved stress mechanic
Changed how monsters spawn
Improved map optimization
Added walls destruction
Added live minimap and a button to open it
Added new enemy, the spawner. Creates monsters.
Monsters no longer spawn in walls
Added new terrain effect, slowdown circle
Removed colour haze effect. Caused the battle map to blink
Turrets have been added to all maps
Caterpillars with resources have been added to all maps
Removed the accrual of resources at the end of the mission
Major balance changes: mech repair, monster stats, weapons, armour, stress, self-destruct.
Updated research tree text


I recommend to start a new game.
You can continue old save in oneversionback branch.

Sorry for the long absence.

Patch

Fixed effect_hit error
Fixed collision mask for the rocket aoe effect (probably)
Fixed incorrect enemy's low armor calculating (Changed category menu of the manual to the bookmarks
Impact resistance now affects damage from tornado stone and ramming monsters

Update 34



Migrated to gms2
  • better performance (+90% FPS)
  • fixes some bugs in the functions of the first version

Added red highlighting to the information about days if district 56 is not repaired
Added a couple more states for mech's dodging action
Added saving the direction of the city
Added highlighting of lack of slots in hangars in the component order menu
Added round() to the wounded people stat
Added a slight slowdown modifier to all weapons
Increased the size of displaying the total stats of districts. Changed the colors of the total stats and the stats of each district to the same
Fixed notes about missing resources when ordering components
Fixed highlighting of lack of resources
Fixed bug of playing error sound after pressing layer buttons when the city is in storm
Increased weapon slowdown buff
Increased maximum slow debuff which can be dealt to rammers
Fixed a resource exploit when spamming a retreat after completing a mission
Reduced overall music volume. Reduced starting music volume
Fixed random disappearance of music (hopefully)

I am still not sure if this version is stable.
Please, use oneversionback branch to continue your playthrough.