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Update 33.5 [BETA BRANCH]



I switched and successfully compiled the game on GMS2. I hope this will help to eliminate old errors with the loss of surfaces and other "engine" bugs.
If nothing critical has broken, then we will move to it completely.
Advantages of gms2
+90% fps
More useful features for working with graphics (?)
It compiles and loads faster, which will speed up work a little over on a long distance.

Please, test the beta branch.
Thank you.

Update 33



Restricted crawling out of the map for caterpillar bugs
Fixed wrong translation for mech damage sign in the hangar
Fixed standard boss beam shift to zero coordinates
Fixed the code for creating a cell with parts for victory
Fixed missing gold cells when shifting the map
Fixed map shift code
Fixed incorrect commander positioning when merging
Fixed miniboss position on one of the city maps
Fixed district number in the description for the cost of shells
Fixed a bug with the ability to open the map legend after selecting a card
Minor fixes in the English translation.
Fixed highlighting areas available for improvement
Corrected reactor module installation
Fixed position one of the priority target menu
Fixed position of the mech icon and damage display on the construction table

Added a note about the impossibility of movement in a storm
Added audio settings save as the main setting, not part of a save slot
Added display of points A B on the minimap
Added save to disk layer of walls (function may not work for a few first game starts)
Changed mech evasion for different situations
Increased defense team priority to reunite mechs
Added small improvements in the book
Improved description of reactor aux modules
Added description about pilots HP
Updated the description of the station and its improvements
Added description about priority menu
Added red highlighting negative statistics at the end of the day
Added explanation of required areas when movement is not possible
Moved the pilot infection icon so it doesn't overlap HP
Improved the visual of repairing mechs menu
Added simplified tornado render.

Removed the removal of a special mission on failure
Added the ability to launch nuclear missiles to the edge of the map
Increased size of the tornado
Changed tornado mechanic. It's now pushing mechs out.
Added the ability to hold the buttons for changing weapon parameters to speed up
Increased the number of engineers for mech assembly
Greatly increased the number of engineers required to order components
Added boss laser reset when hit by artillery
Adjusted the spawn rate of weekly monsters
Slightly increased snake health and armor
Added spawners to cells without walls
Increased monster spawn distance from mechs
Increased the cost of a nuclear missile
Reduced the number of days to create a nuclear missile
Added spending engineers for repairing depending on the amount of damage
Increased the influence of the environment on the temperature of the reactors
Increased the temperature on different maps
Increased the accuracy of the electromagnetic gun
Added adding of the studied equipment at the end of the research

Update 32



Old saves may not work.
Use oneversionback branch to continue your playthrough.

Added new winning animation instead of the old simple message. (still need to add some stuff to it)
Removed missile evasion order
Decreased started number of monsters
Increased AI timer to reach the far mechs
Slightly increased the flight time of the white type of shells
Added save and load textures from disk for battle
Fixed incorrect loading of maps in the maze
Added small optimization of rendering the swarm
Increased the camera's moving area
Mechs will no longer be instantly slowed down when the hull is penetrated
Increased the effect of slowing down on mech armor reduction
Increased the minimum speed of the mechs
Reduced the idle time of the mechs
Melee weapon attack speed increased
Improved evasion mechanic from swarms attacks
Added an additional weekly rotation of special monsters as mandatory enemies after day 40
Increased the time required to obtain new reactors and components for them
Changed the mechanic of fire damage. Damage is now divided by the target's armor.
Changed values ​​for calculating the damage of laser weapons
Upgrade lasers (x2 starting damage)
Added ricochet x5 for tesla cannon with shards module
Reduced the number of turrets on maps
Added blinking for reporting days in components
Slowed down the tornado
Added indication of reactor overheating from shots
Improved code for finding closest mech for snake boss
Fixed a bug with editing the names of several mechs at the same time
Fixed negative projectile velocity underwater
Added description of characteristics change in the pilot's menu
Added 6 more types of maps for each area. (60 new cards)
Added anchor the map's terrain to its cell
Added terrain preview
Added an icon/explanation about the waste of personnel to send the mech
Increased the cost of personnel to replace modules
Added weapon type icons to the component menu
Added smooth camera resizing
Added clarification on how to remove the sign at the end of the day
Fixed saving a limited number of bosses
Improved the display of missiles and charges for nuclear strikes
Fixed incorrect display of temperature in the opened mech card
Fixed a bug with choosing a cell for a nuclear strike in the city line
Added the opening of new cells near the city for battle
Added a choice of preferred target to AI mechs if there is no enemy at close range.
Added ability to choose preferred targets for AI before the battle
Fixed a bug with the ability to constantly improve the area above its limit

Forgot to add discord link
https://discord.gg/ee2YbjWmQS

Patch

Balance patch

Fixed formula for damage from white type bullets
Reduced the damage of rocket explosions
Reduced the size of rocket explosions

Update 31



Saves may not work correctly.

(cur week)
Added two new music tracks. Balanced sound of music.
Projectile damage for white weapons is now dependent on projectile speed, rather than flight time
White weapon projectile speed now decreases over time
The evasion order has been changed. The pilot will now try to walk left/right to dodge.
Added a timer for evasion. If it takes a long time, the pilot tries to get back on line.
Added defeat/victory/retreat sounds
Added zoom in/out with the mouse wheel
Hazard icons are pinned to the third layer of the map
Added visual filter for combat where walls are visible
Updated visual filters for the battle map
Added clearing memory from textures after a battle
Added saving weapon special upgrade to analog buffer
Fixed the work of a nuclear missile
Fixed a bug with the transition to the third map in the maze (2217)
Fixed bug with out-of-bounds pilot experience (probably)
Changed pilot level display
Fixed the movement of yellow cells along with the city when shifting the map to the left
Fixed the immobility of infected cells when the map is shifted
Fixed movement of the nuclear strike point along with the map
Fixed destruction of a giant with a nuclear bomb
Fixed removing the infection from the map after the explosion of a nuclear bomb
Removed the lurker monster. (feelsbadman)
Reduced the radius for the generating of resource piles on the map
Removed armor decreasing by enemy turrets
Monster projectiles are more visible now
Increased the weight of all weapons by 10%
Reduced the movement speed of the sandcastle
Reduced the rate of fire of railguns
Rebalanced most of the guns
Reduced the effect of weapon damage on projectile size
Reduced the trigger time for removing tentacles with melee combat
Added a message about low fps and possible use of the integrated video card
Reduced the number of resources picked up
Increased the number of resources in the maze. More resources are now spawning near the center of the maze.
Added ammo animation for weapon test screen
Fixed a bug with closed hangars after ordering a rocket
Fixed using artillery in the maze
Added range limit to enemy turrets
Reworked energy shield
  • Energy shield now protects from the snakehead
  • Energy shield now protects from the frog boss
  • The mechanic of shield restoration has been changed. Now the more health the shield has, the faster it regenerates
  • The cost of the energy shield is now on the number of mech modules

Fixed dodging of mechs from the beam.
Enlarged the window for transferring mech from the hangar to the engineering room (50px)
Fixed bug with the ability to launch nukes when you don't have it
Fixed bug with infinite energy build-up by wires

(prev week)
Added module removal via shift
Reduced the rate of stress removing
Improved display of stats of pilots on cockpits in battle
Removed waste of resources when installing special weapon modules
Special weapon modules are now doubling the cost of weapon ammo when sending mech
Fixed display of the variable heat from shot
Removed repeated playback of phrases if the previous order was the same
Fixed crash when switching from one map to another in the maze
Fixed reset of mech names after loading
Slightly corrected the locations of points A and B on city maps
Reduced the rate of expenditure of ammo for firearms
Increased the spent rate of flamethrower ammo
Reduced reload speed of flamethrower
Increased the health of the snake miniboss
Increased the amount of additional power supply from electrical circuits
Updated prices for mechs.
Fixed display of values ​​in weight layer
Moved the research of the castle to the end of the mech research tree
Added influence of Dist on the temperature of the third reactor. Now a low distance gives a lot of energy, but reduces the heating window and vice versa.
Increased the cost of the castle
Fixed crash after picking up the third reactor from the construction table right after game load
Inverted the use of the shift key when painting. Now shift only changes the value by one
Slightly increased laser damage
Laser armor reduction is now tied to its damage
Decreased the force of directing the tornado towards the center of the screen
Added a designation about the number of occupied mech slots
Added reset progress when enabling or disabling retreat order
Fixed incorrect numbering of additional reactor slots
Reworked the enemy base beam.
  • The beam now slows down much less
  • The beam ignores armor and always deals damage
  • Reduced damage to individual mech systems