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Mech Engineer News

Update 30.5 [BETA BRANCH]





(RMB on the game in the library) → (Properties...) → (BETAS) → (beta - Test next update)

Fixed many bugs, added some improvements.
Saves are supposed to work.

Full update coming next week.

Btw, I have a discord group. If someone needed that.
https://discord.gg/ee2YbjWmQS

Update 30




Fixed the eternal marks of the rapid-fire laser
Updated the code for generating walls. (Should fix bug with line 2214)
Fixed missing battle ambient (I hope)
Fixed incorrect display of pilot frame when dragging
Added timer for knocking down tentacles from mechs with melee
Added a display of districts for which there are enough resources
Added information about the current impact of all districts on the characteristics of the city
Added information about the influence of the district on the number of days of production in the component menu
Added a display about the district level limitation when trying to improve it
Fixed display of power values ​​in the energy layer
Increased the effect of reactor testing leverage
Added new sounds
  • Updated the sound of resource accrual in battle
  • Echolocation sound updated
  • Updated artillery sound
  • Updated firing sound
  • Added sounds for the book
  • Added sound for saving mech color
  • Added rocket launch sound
  • Added sound of rocket preparation
  • Added beacon reset sound
  • Added the sound of sending mech to the hangar
  • Changed the sound of sending mech back to the assembly
  • Added sound for searching enemy base
  • Added sound for finding the enemy base
  • Added sound for not finding the enemy base
  • Added sounds for the fusion reactor
  • Added the sound of receiving damage to the armor of the mechs
  • Added sound of slowing mechs
  • Added sound of taking damage
  • Added sound of penetration of the mech pilot's cockpit
  • Added sounds for teams during combat
  • Added an indication in the calendar of the days when new scientists and engineers come
  • Added the ability to enable all learning windows in the exit menu
  • Added an underlay for characters' abilities
  • Added two new characters (Hellen, Gregory)
  • Added the effect of the SHIFT key on the speed of color change

Now the color change goes by one
Improved description of additional reactor modules
Added hiding of area stats if it is improved to the maximum
Balance
  • Many research changes
  • Reduced the damage and frequency of the attack of the beam of the enemy base
  • Changed parameters and formulas of engines
  • The health of most monsters is reduced
  • Optimized resource acquisition to reach a certain amount by day 40.
  • Changed the characteristics of all motors
  • Changed weight and price of all mechs
  • Reactor energy parameters changed
  • Reactor cooling parameters changed
  • Changed energy parameters for laser guns
  • Changed the energy parameters of the batteries
  • Changed cooling parameters for condensers
  • Reduced heat from laser cannons
  • Reduced overheating damage without the pilot talent
  • Reduced the frequency of damage of ram monsters



Old saves may not work.
If you want to continue old save you can use oneversionback branch.

Patch

Fixed tornado going off-map
Improved state checking to prevent accidentally entering the maze
Improved the display of armor damage in the repair menu
Reduced the parameter of gaining stress from receiving damage
Improved stress parameter checking to prevent accidental stress snowball
Fixed crash after ordering solenoid
Changed timer script between shots. Now it will not miss shots from high fire rate weapons
Fixed a bug in the check for the appearance of a lurker near the enemy base, which prohibited collecting supplies
Added cleaning of power circuit settings when changing a reactor

Update 29



Added icon about the type of weapon damage in the lower-left corner
Changed starting list of weapons
Fixed bug with the regeneration of monsters during a pause
Fixed bug with the disappearance of some projectiles during a pause
Fixed bug with not saving of mechs' names
Fixed crash after selecting new reactor modules
Fixed crash with replacing the reactor module in the construction table
Reduced the chance of spawning Lurkers
Fixed bug with endless combat in case of devouring all mechs by lurkers
Fixed bug with a not working pause in the case of devouring one of the mechs
Fixed bug with the constant display of the component menu of the new reactor
Fixed a bug with incorrect display of components in the order menu
Fixed pilots' talks while pausing
Changed characteristics of motors
Changed the script for finding the nearest mech for enemy
Changed parameters and timings for the appearance of monsters on the map
Added counting the number of weapon types before the battle and spending resources for ammunition.
Adapted research type icons
Improved enemy's dome check when launching artillery
Changed the rules of the spawning monsters on the map
Added armor regeneration to a giant monster
Added limb regeneration to a giant monster
Added highlighting of dangerous cells on the map
Improved the display of special maps
Added blinking map frame
Removed dark noise shader. (should improve optimal GPU usage)
Added information about the maximum temperature to the mechs' cards
Cave maps now give twice more resources
Added a label about the optimal resolution
Damage now have an influence on the size of the projectile


Old saves may not work.

Update 28

Fixed a crash bug related to monster eating mech while other mechs are dead
Fixed searching for an enemy base during a pause in combat
Added oxygen loss alert
Added a description of the use of nuclear missiles
Added protection against accidental pressing on the button of beacons
Added a description of the beacons mechanic
Added evading command to the mechs near the enemy's attack zone
Reduced health of swarm monsters
Changed the type of displaying the health of the enemy hive
Added slow health regeneration for the hive
The giant monster now only destroys the city if the city damage is above 75%
  • If the damage is less, then the monster is destroyed, and 10 random districts in the city break down to the minimum level. Also increases overall damage by 25%
  • Added a 5% chance of a giant spawning on an infected cage every day

Reduced the number of city parts you can get by one order
Improved the influence of certain districts on gameplay
  • Influence of a district on the ability to move
  • Influence of a district on the repair of mechs
  • Influence of a district on resource extraction
  • Influence of a district on the speed of component creation
  • Influence of a district on the cost of adding modules for weapons
  • Influence of a district on the number of scientists
  • Influence of a district on the number of engineers
  • Influence of a district on the speed of issuing orders in battle

Redistributed the influence of districts on the characteristics of the city
Increased the concentration of changes in individual characteristics
Improved the impact of city stats on gameplay
  • Resources are coming in every day, but less
  • Overall efficiency affects the number of resources coming in every day
  • The percentage of healthy people affects the percentage of engineers and scientists available

Added description for the "do not show again" button

Old saves may not work.