Update plan for the coming period, 0.52.003 update list
Update plan for the coming period, 0.52.003 update list
In order to make the map and level content updates more continuous and complete, we may use 2-3 big level updates to finish the main plot part of this work.
The following is the tentative plan.
The current level of completeness is 50%.
With the 2nd major update, the game will be 65% complete
The 3rd major update, the game will be 80% complete
The 4th major update will bring the game to 100% completeness, followed by a full release.
We can't be sure of the exact timing of each major update for now, but basically there will be a few months between each one.
In between major updates, we will continue to improve the game's small details, fix bugs, and launch costume DLC at each discount.
After the official version, we will continue to update part of the branch elements, hidden bosses, etc. If the game's popularity can be higher in the future (the number of reviews exceeds 3000+), we
will allocate more manpower to add more new content.
Here is the list of
0.52.003 update list
Optimized part of the pre-game guide process, so that players can play the game more smoothly, and made the archive compatible, will not affect the old archive
Adjusted the aerial move logic of Erza Japanese Blade and Nia Fist Blade, replacing the diagonal attack with a ranged attack, eliminating the need to enter commands such as ↗/↘+X
Since there is no need to press and ↑ in a lot of commands in the air, the setting of holding ↑ in the air and then pressing X after landing will trigger the "bounce back" skill has been changed back, so there is no need to press ↑ after landing again.
Erza "stabbing sword" of the "sky dash dance" command modified to ↓ ↑ J
Fixed the bug that the "Mermaid Boss" may stay in the water after jumping down and not jump up.
Fixed the bug that the character might swallow the command when landing, for example, releasing "Bash" or "Attack" at the moment of landing and then it might have no effect.
Auyi added a hint of MP consumption in the menu description
Fixed the bug that NIA has a red arrow in the dressing scene
Fixed the bug that the fire spitting effect of "Slippery Scale Python" would occasionally be displayed incorrectly.
Fixed the bug that you can't crouch when you hold down ↓ during hardening.
Fixed the bug that NIA may get stuck after encountering the plot of the empty island.
Fixed the bug that the boss will float in the air for a long time after being hit by floating attack in challenge mode.
Fixed the bug that players may get stuck for 0.2 seconds when triggering the dialog box.
The bug that the recommendation of anti-aliasing settings in the "performance test" function is wrong is fixed.
Fixed the bug that Erza's weapon model is wrong in the plot animation.
Kind,
IceSitruuna
In order to make the map and level content updates more continuous and complete, we may use 2-3 big level updates to finish the main plot part of this work.
The following is the tentative plan.
The current level of completeness is 50%.
With the 2nd major update, the game will be 65% complete
The 3rd major update, the game will be 80% complete
The 4th major update will bring the game to 100% completeness, followed by a full release.
We can't be sure of the exact timing of each major update for now, but basically there will be a few months between each one.
In between major updates, we will continue to improve the game's small details, fix bugs, and launch costume DLC at each discount.
After the official version, we will continue to update part of the branch elements, hidden bosses, etc. If the game's popularity can be higher in the future (the number of reviews exceeds 3000+), we
will allocate more manpower to add more new content.
Here is the list of
0.52.003 update list
Optimized part of the pre-game guide process, so that players can play the game more smoothly, and made the archive compatible, will not affect the old archive
Adjusted the aerial move logic of Erza Japanese Blade and Nia Fist Blade, replacing the diagonal attack with a ranged attack, eliminating the need to enter commands such as ↗/↘+X
Since there is no need to press and ↑ in a lot of commands in the air, the setting of holding ↑ in the air and then pressing X after landing will trigger the "bounce back" skill has been changed back, so there is no need to press ↑ after landing again.
Erza "stabbing sword" of the "sky dash dance" command modified to ↓ ↑ J
Fixed the bug that the "Mermaid Boss" may stay in the water after jumping down and not jump up.
Fixed the bug that the character might swallow the command when landing, for example, releasing "Bash" or "Attack" at the moment of landing and then it might have no effect.
Auyi added a hint of MP consumption in the menu description
Fixed the bug that NIA has a red arrow in the dressing scene
Fixed the bug that the fire spitting effect of "Slippery Scale Python" would occasionally be displayed incorrectly.
Fixed the bug that you can't crouch when you hold down ↓ during hardening.
Fixed the bug that NIA may get stuck after encountering the plot of the empty island.
Fixed the bug that the boss will float in the air for a long time after being hit by floating attack in challenge mode.
Fixed the bug that players may get stuck for 0.2 seconds when triggering the dialog box.
The bug that the recommendation of anti-aliasing settings in the "performance test" function is wrong is fixed.
Fixed the bug that Erza's weapon model is wrong in the plot animation.
Kind,
IceSitruuna