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Killing Floor 3 News

Launch Celebration and what comes next

[p]Nightfall,[/p][p][/p][p]Thank you to the hundreds of thousands who have joined us playing Killing Floor 3, investigating Moorcroft, and most importantly, slaying Zeds on our launch weekend![/p][p][/p][p][/p]
  • [p]Most played maps:[/p]
    • [p]City Streets[/p]
    • [p]Military Base[/p]
    • [p]R&D Labs[/p]
  • [p]Average Victory Per Difficulty[/p]
    • [p]Normal: 83.7%[/p]
    • [p]Hard: 4.1%[/p]
    • [p]Hell On Earth: 0.4%[/p]
[p][/p][p]Launch is just the beginning, and our Year 1 Roadmap lays out many of the things you can expect to see in the months ahead, starting with the Rearmament Content update this Fall. And as part of this journey we are looking at ways we can reward those who have joined us, and will be sharing more details around this in the future! [/p][p]However, our focus right now is on a series of hotfixes to address some key pain points that players are experiencing:[/p][p][/p][p]Outside of that, we are continuing to work with our partners to address some purchase issues that have been encountered.[/p][p][/p][p]The first of these updates is expected to drop next week, focusing on client and server stability fixes, with more to follow in the days and weeks to come. A special thanks to all who have and continue to report issues and provide feedback! We’ll see you out on the Killing Floor![/p]

[PSA] Undergoing maintance to address matchmaking and other reports.

[p]Services will return shortly after a brief maintenance to address the matchmaking and custom loadout- related issues. After that your regularly scheduled zed slaying can resume![/p]

[PSA] Investigating Reports of Matchmaking and Custom Loadout Related Issues

[p]The team is investigating player reports of matchmaking and custom loadout-related issues. We thank you for your patience and understanding.[/p]

Killing Floor 3 review


Killing Floor 3 has an excellent headshot. It’s the kind of frisson-inducing gun/baddie interaction that most FPS games strive for and fail: somehow crisp and explosive at once, like popping a balloon full of wedding china. There’s a deliciously tangible sense that a metal cylinder has launched out of your hands at several times the speed of sound and shattered the entire existence of the snarling cannibal clone in front of you, a tactile treat that KF3’s waves of mutant men will happily feed you over and over again. Bloody good headshot, I say.


I just wish that, after hours and hours, this game would produce something else that excites as much as its dome-blasting. Or, at least, balances that instant gratification with more enduring reasons to keep tooling up and shipping out. Instead, it ends up coasting on gunfeel, and when asked for something new or something fresh, can only point towards pages of tedious stats.


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