Nightfall News: Operation Deep Freeze Additions and QoL Improvements
[p]Hello everyone,[/p][p]
[/p][p]As we work towards getting the Killing Floor 3: Operation Deep Freeze into your hands, we wanted to talk about some of the additions and quality of life improvements headed your way.
[/p][p]First up, performance improvements. Operation Deep Freeze includes a focused performance pass targeting rendering stability, CPU overhead, animation cost, VFX load, and memory efficiency. These optimizations reduce frame spikes during high-intensity combat, improve long-session stability, and strengthen overall responsiveness.[/p][p][/p][p]Those looking to play longer will find that Long Game has arrived: Featuring 10 Waves + A Boss Fight! Players who go this route will find a more gradual ramp up, more options for wave mutations, and be rewarded with increased boss kill rewards.[/p][p][/p][p]
[/p][p]New wave mutations headed your way! Holdout returns, with material and XP prizes for those who opt for the added challenge. Successful completion rewards the entire team with XP, Dosh, and Crafting Materials: Ichor, Greymatter, Biosteel. Holdout is also now time based, rather than kill based, scaling with the amount of players on the team, so you’ll want to get in there quick.[/p][p][/p][p]Joining Holdout is Not Of This World, a Mire enemy focused wave, with heavy Scavenger presence.[/p][p][/p][p]2 new weekly mutators are also joining the rotation. Bloodlust inflicts your team with a Damage Over Time effect, and the only offset is to rack up those kills to recover health. Slaughterfest takes the recent weapon/zed rebalance to the next level, where everything hits harder and dies even faster.[/p][p][/p][p]We’ve also got some community requested QoL improvements headed your way in Operation Deep Freeze. Not a fan of running to the VTOL to ready up? Run no more as you can now indicate readiness from anywhere in the Stronghold. [/p][p][/p][p]
[/p][p]Enjoy “Zed Bumping”? It’s getting better with larger windows of success, including during the windup/cool down phases of their attacks and improved stumble and knockdown consistency. Love to Bash, get ready to love it even more! Bash can now hit targets more consistently, strike multiple enemies in a single swing, and deal more damage by connecting with multiple parts of a Zed. This also enables attacks like the new Bayonet mod to penetrate through multiple targets at close range.
[/p][p]Medic’s will also notice that the UI will now indicate which player they are locked onto, giving them more control over who is the most in need of healing, as well as improved locking on to their desired target.[/p][p][/p][p]
[/p][p]Some other community focused QoL Improvements headed your way with Operation Deep Freeze are:[/p]
[/p]
[/p]
[/p][p]As we work towards getting the Killing Floor 3: Operation Deep Freeze into your hands, we wanted to talk about some of the additions and quality of life improvements headed your way.
[/p][p]First up, performance improvements. Operation Deep Freeze includes a focused performance pass targeting rendering stability, CPU overhead, animation cost, VFX load, and memory efficiency. These optimizations reduce frame spikes during high-intensity combat, improve long-session stability, and strengthen overall responsiveness.[/p][p][/p][p]Those looking to play longer will find that Long Game has arrived: Featuring 10 Waves + A Boss Fight! Players who go this route will find a more gradual ramp up, more options for wave mutations, and be rewarded with increased boss kill rewards.[/p][p][/p][p]
[/p][p]Medic’s will also notice that the UI will now indicate which player they are locked onto, giving them more control over who is the most in need of healing, as well as improved locking on to their desired target.[/p][p][/p][p]
- [p]Copy Invite Code To Clipboard (PC Only)[/p]
- [p]Streamer Mode To Hide The Party Code [/p][p]
[/p]
- [p]Controller Deadzone Controls [/p]
- [p]Bloat Mine Auto-Clear at End of Wave[/p]
- [p]Boss Reveal After Wave 5 or 10[/p]
- [p]Party Ping Info [/p]
- [p]AFK Detection[/p]
- [p]Player Card Filters and Sorting
[/p]