KF 3 Community Update: Zed Combat Enhancements
Hi everyone,
Zed combat behaviors, animations, hit reactions, and more have been tuned up as the Tripwire team continues polishing the game.
Players will notice smoother animation transitions, new mo-capped attacks, plus the return of a few fan-favorite KF2 attacks. Zeds are also now flinching, stumbling, and entering a headless wander state where they may just cause more damage if not put down for good.
Take a look at this short preview set in the recently 4G-enhanced City Streets:
All media shown is considered a work in progress and subject to change during the development process.
BeforeAndAfter.mp4
Other things you may have noticed in the preview include: enhanced weapon animations—including more parallaxed movement for full-auto weapons—as well as a physics-driven camera that reacts in real-time to player behavior. (This setting is on by default but can be toggled off for player comfort.)
Let us know what else you’ve spotted, and stay tuned as the team is continuing to work towards other major improvements and we’ll be sharing more in the days ahead!
Zed combat behaviors, animations, hit reactions, and more have been tuned up as the Tripwire team continues polishing the game.
Players will notice smoother animation transitions, new mo-capped attacks, plus the return of a few fan-favorite KF2 attacks. Zeds are also now flinching, stumbling, and entering a headless wander state where they may just cause more damage if not put down for good.
Take a look at this short preview set in the recently 4G-enhanced City Streets:
All media shown is considered a work in progress and subject to change during the development process.
BeforeAndAfter.mp4Other things you may have noticed in the preview include: enhanced weapon animations—including more parallaxed movement for full-auto weapons—as well as a physics-driven camera that reacts in real-time to player behavior. (This setting is on by default but can be toggled off for player comfort.)
Let us know what else you’ve spotted, and stay tuned as the team is continuing to work towards other major improvements and we’ll be sharing more in the days ahead!