Nightfall News | Zeds Take the Streets
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"Clamefield: Why live anywhere else?”[/p]
[/p][p]Throughout the history of Killing Floor, our urban maps have cemented themselves as some of the best showcases of the KF experience. Past maps like Burning Paris and Transit have become fan-favorites for providing an exciting variety of gameplay challenges from those tight close-quarters engagements, to all-out mayhem in outdoor holdout zones, leaning on the relative familiarity of the locale to really showcase the game’s core mechanics. [/p][p]
[/p][p]Now, it’s time to take that legacy into the future. Introducing City Streets: the concrete jungle featured in the closed beta. Now reworked with a fresh 4Gs coat of paint, this map is the perfect showcase for the game’s enhanced lighting, level design, and atmosphere! Now let’s take a closer look at this brutalist dystopia purpose-built for mayhem and carnage.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p]
[/p][h2]SITREP[/h2][p]Welcome to Clamefield, Nevada: a bustling company megacity that’s been home to Horzine employees looking for an upscale place to work and play. For years, safety, structure, and corporate-approved leisure have defined the city… until now.[/p][p]
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[/p][p]This once idyllic neighborhood has now devolved into a bloody warzone after a hidden zed storage facility was inexplicably activated. Since the zed incursion, the streets of Clamefield have become a war-torn hellscape. Your mission is to pick up where the local security force left off. Take the VTOL to Clamefield and neutralize the zed threat. And if you can, find out who unleashed them in the first place, and why.
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[/h2][h2]Let’s Get Brutalist[/h2][p]Nightfall intelligence indicates that there are high concentrations of zeds in or around 3 distinct zones: Clamely Square, C&V Market, and the Parkview Tower Employee Residences. Since these zeds have had ample time to make themselves at home in these environs, it’s important to remain mobile while gaining your footing on the ground. As soon as you’ve gotten your bearings in the City Streets, it’ll be time to determine a holdout location. [/p][p]
[/p][p]Due to chief Horzine architects’ desire to employ the Wrightian “compression and release” design principle, many small corridors very quickly give way to wider spaces ideal for kiting zeds and retreating when overwhelmed. Successfully navigating these indoor spaces can buy precious time for resupplies and healing.[/p][p]
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Outdoors you’ll find areas which further open up the battleground, starting with the oxygen-rich greenspace in Clamefield Park and ending on a very wide holdout zone outside C&V Market. Be wary of these outdoor zones. Husks particularly enjoy rooftop vantage points, and splitting off from your squad to deal with them will often mean a surprise encounter with gorefasts. If you find yourself in a similar pickle, it is advisable to retreat into the nearby housing unit. [/p][p]
“My goal \[when designing City Streets] was to reinforce the dystopian aspect of this world through Oppressive, Cold, and Bleak Architecture that finds inspiration in the various forms of Brutalism in Russia, Europe, and the U.S. Another key factor for the architecture was to tie the key Horzine shape language that we defined for Zed Technology. This led us to use strong angular shapes with lots of repetition that you'll see throughout this large Horzine-designed city.”[/p]
[/h2][h2]Gifts from HQ[/h2][p]Before tragically falling victim to the onslaught of zeds, Horzine security attempted an evacuation to no avail. To ensure that Nightfall won’t reach the same bitter end, we’ve preemptively deployed some of Imran’s countermeasure devices to provide support in case you get overrun. [/p][p]
[/p][p]It’s recommended not to leave the Stronghold without at least one multi-tool to ensure full utilization of local defensive measures. Across the City Streets there are auto-turrets, lockable doors, armor boxes, and ziplines. In order to make the most of your time in Clamefield, you’ll want to continuously activate these devices. Especially if you find yourself overrun in one of the city’s many open areas.[/p][p]
[/p][p]In City Streets, it’s highly important to establish a solid holdout zone before the final round’s boss zed. Although the best decision is one made in the face of danger, data from combat simulations suggests that the most effective holdout zone will often be outside C&V Market. [/p][p]
[/p][p]As we’re sure you’re abundantly aware already, the full might of Nightfall is at your beck and call, but we are limited by where and when we can resupply you. So wherever you and your team decide to hold, be mindful of the chosen zone’s relative location to the in-round trader pod.
[/p][h2]Design Notes[/h2][p]“For City Streets, my three tips to live would have to be:[/p]
[/p][p]Thanks for stopping by for another Nightfall News briefing! To stay up to date on all things Killing Floor, please join the awesome community members on Discord, Bluesky, Facebook, X, Instagram, TikTok, Reddit and the Tripwire official forums.[/p][p]
[/p]
- [p]Horzine infomercial [/p]
[/p][p]Throughout the history of Killing Floor, our urban maps have cemented themselves as some of the best showcases of the KF experience. Past maps like Burning Paris and Transit have become fan-favorites for providing an exciting variety of gameplay challenges from those tight close-quarters engagements, to all-out mayhem in outdoor holdout zones, leaning on the relative familiarity of the locale to really showcase the game’s core mechanics. [/p][p]
[/p][p]Now, it’s time to take that legacy into the future. Introducing City Streets: the concrete jungle featured in the closed beta. Now reworked with a fresh 4Gs coat of paint, this map is the perfect showcase for the game’s enhanced lighting, level design, and atmosphere! Now let’s take a closer look at this brutalist dystopia purpose-built for mayhem and carnage.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p]
[/p][h2]SITREP[/h2][p]Welcome to Clamefield, Nevada: a bustling company megacity that’s been home to Horzine employees looking for an upscale place to work and play. For years, safety, structure, and corporate-approved leisure have defined the city… until now.[/p][p]
[/p][p]
[/p][p]This once idyllic neighborhood has now devolved into a bloody warzone after a hidden zed storage facility was inexplicably activated. Since the zed incursion, the streets of Clamefield have become a war-torn hellscape. Your mission is to pick up where the local security force left off. Take the VTOL to Clamefield and neutralize the zed threat. And if you can, find out who unleashed them in the first place, and why.
[/p][h2]
[/p][p]Due to chief Horzine architects’ desire to employ the Wrightian “compression and release” design principle, many small corridors very quickly give way to wider spaces ideal for kiting zeds and retreating when overwhelmed. Successfully navigating these indoor spaces can buy precious time for resupplies and healing.[/p][p]
[/p][p]
Outdoors you’ll find areas which further open up the battleground, starting with the oxygen-rich greenspace in Clamefield Park and ending on a very wide holdout zone outside C&V Market. Be wary of these outdoor zones. Husks particularly enjoy rooftop vantage points, and splitting off from your squad to deal with them will often mean a surprise encounter with gorefasts. If you find yourself in a similar pickle, it is advisable to retreat into the nearby housing unit. [/p][p]
“My goal \[when designing City Streets] was to reinforce the dystopian aspect of this world through Oppressive, Cold, and Bleak Architecture that finds inspiration in the various forms of Brutalism in Russia, Europe, and the U.S. Another key factor for the architecture was to tie the key Horzine shape language that we defined for Zed Technology. This led us to use strong angular shapes with lots of repetition that you'll see throughout this large Horzine-designed city.”[/p]
- [p]Andrew Kerschner, Art Director[/p]
[/p][p]It’s recommended not to leave the Stronghold without at least one multi-tool to ensure full utilization of local defensive measures. Across the City Streets there are auto-turrets, lockable doors, armor boxes, and ziplines. In order to make the most of your time in Clamefield, you’ll want to continuously activate these devices. Especially if you find yourself overrun in one of the city’s many open areas.[/p][p]
[/p][p]In City Streets, it’s highly important to establish a solid holdout zone before the final round’s boss zed. Although the best decision is one made in the face of danger, data from combat simulations suggests that the most effective holdout zone will often be outside C&V Market. [/p][p]
[/p][p]As we’re sure you’re abundantly aware already, the full might of Nightfall is at your beck and call, but we are limited by where and when we can resupply you. So wherever you and your team decide to hold, be mindful of the chosen zone’s relative location to the in-round trader pod.
[/p][h2]Design Notes[/h2][p]“For City Streets, my three tips to live would have to be:[/p]
- [p]Come prepared with a multitool -- turrets and ziplines are placed throughout the map and create amazing choke points and escape routes.[/p]
- [p]Take cover indoors from husks and the fire they rain down on you.[/p]
- [p]There are a lot of great line of sight angles on this map, perfect for sniping!”[/p]
- [p]Tommy Sammons, QA Manager - Internal & Second Party[/p]
[/p][p]Thanks for stopping by for another Nightfall News briefing! To stay up to date on all things Killing Floor, please join the awesome community members on Discord, Bluesky, Facebook, X, Instagram, TikTok, Reddit and the Tripwire official forums.[/p][p]
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