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Killing Floor 3 Tuesday Stress Test Details

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[/p][p]With the reports we have gathered from this past week's test,we have been working on addressing several key items including:[/p]
  • [p]Improved Client and Server Stability resolving a crash related to blood and gore[/p]
  • [p]Improving late wave blood splatter performance (a major contributor to frame spikes)[/p]
  • [p]Optimized foliage rendering[/p]
  • [p]Reduced Shader permutations to speed load and lower memory use[/p]
  • [p]Fixed player auth issues encountered during the previous stress tests[/p]
  • [p]Fixed several issues players experienced when trying to form a party and matchmaking[/p]
  • [p]Players are now prevented from being matchmade in during the boss wave or after action report, players that join via invite should no longer end up in a broken state[/p]
  • [p]Adjusted several PC options that were defaulting to incorrect values which could result in input lag on some hardware configurations. Some of these do not yet have player facing controls.[/p]
    • [p]Mouse Smoothing (now off by default)[/p]
    • [p]Vysnc (now off by default and can be turned back on by the player)[/p]
    • [p]FSR Frame Generation (now off by default), FSR Super Sampling remains available[/p]
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[/p][p]Stress Test Details:[/p][p]Day: Tuesday, July 22nd[/p][p]Times: 12 PM to 10 PM EDT (-4 UTC)[/p][p]Participants:[/p]
  • [p]Steam: Those who had previously requested access to the Stress Test retain access and new applicants can apply by:  Visiting the KF 3 steam page to request access[/p]
  • [p]Playstation 5 and Xbox Series: Those who had previously signed up and been granted a key to the previous Closed Beta test in February​[/p]
[p][/p][p]Regarding Stress Test NDA​[/p][p]While we're unable to update the build to remove the message, we've made the decision to not enforce the NDA for this next playtest session. So please stream and share to your heart's content![/p][p]
[/p][p]Special Notes:[/p][p]Killing Floor 3 performance and stability work remains of high importance and is something the team will be continuing to address and work on along with other critical fixes that we hope to deploy in a hotfix post launch.[/p][p]
[/p][p]We are also continuing to action player feedback that did not fit into our current launch window which includes:[/p]
  • [p]Nightfall Specialists (characters) being able to pick any Perk[/p]
  • [p]Enhanced and Refined Third Person Animations for character movement and weapon handling[/p]
  • [p]Making Text Chat available for in server communication[/p]
[p]We’ll be sharing more details and our post launch roadmap in the days ahead.[/p][p]
[/p][p]Known Issues:[/p][p]There are also a few known issues that the team is already aware of and working to resolve in our launch window (which could be post launch). These items can be found on our Support Site here:[/p][p] https://support.killingfloor3.com/en/knowledgebase/article/known-issues[/p][p][/p][p]
We have also added new articles to help players who are experiencing other issues, such as around performance or input lag.[/p]