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Killing Floor 3 – Hotfix 2 Changelog Notes

[p][/p][p][/p][h3]Version 1.0.0.6[/h3][p]We are actively investigating performance as a primary concern. Our goal is to implement fixes that address identified issues within upcoming hotfixes and releases, while ensuring that any optimizations provide a consistent and stable gameplay experience through thorough testing and iteration.[/p][h3]Release Date: August 15th, 2025[/h3][h2]Free Creds for Item Shop[/h2]
  • [p]To show our appreciation for your patience as we release these hotfixes for a more stable experience, we are granting all players a free 500 Creds. These will be added to your accounts upon logging in after this update.[/p]
[h2]Bug Fixes[/h2]
  • [p]Performance Optimization[/p]
    • [p]Improved performance related to masked materials on foliage.[/p]
    • [p]Optimized framerate spikes related to Siren Scream Shockwaves.[/p]
  • [p]Matchmaking[/p]
    • [p]Resolved issues where players would get stuck indefinitely searching for a match. If players still encounter this, please let us know via our investigation thread here so we can dive into any remaining cases: https://forums.tripwireinteractive.com/index.php?threads/infinite-matchmaking-investigation-thread.2343253/[/p]
    • [p]Dedicated South African servers have been added to improve latency in the region.[/p]
    • [p]Improved matchmaking prioritization to better select regional servers based on player connection location.[/p]
      • [p]Note: We are continuing to investigate solutions for client-to-game server connection latency issues, even when connected to the appropriate local region data center.[/p]
    • [p]Addressed errors on servers in which clients remain connected to inactive server sessions.[/p]
    • [p]Addressed server stability issues that don’t recover cleanly after termination.[/p]
  • [p]Gameplay & UI[/p]
    • [p]Corrected an issue where Impaler attack VFX would improperly replicate and play infinitely when parties split across the map.[/p]
  • [p]Visuals[/p]
    • [p]Continued to improve the visual behavior of shadows incorrectly rendering on large Zeds.[/p]
    • [p]Fixed visual issues with Zeds affected by the Enfeeble incapacitation. [/p]
[p][/p][h2]Hotfix 3 and Beyond Preview[/h2][p]Following Hotfix 2, the team is already working towards Hotfix 3 and beyond. A short, non exhaustive, WIP list of items being worked on (all items subject to move as work continues) includes:[/p]
  • [p]Overall Performance & Stability[/p]
    • [p]UI Performance Improvements[/p]
    • [p]VFX Performance Improvements[/p]
    • [p]Improve performance for when Medic bag(s) are on screen[/p]
    • [p]Improving client stability, with a focus around certain hardware combinations[/p]
    • [p]Optimization to network traffic to reduce cases where players experience latency issues, even when connected to the appropriate local region data center.[/p]
    • [p]Fix for players ending up in a seemingly de-synced state from the server with jittery movement even when connected to the appropriate local region data center.[/p]
  • [p]Performance spikes[/p]
    • [p]Performance Improvements for in-game resource load[/p]
    • [p]Reduce memory footprint on splatter maps[/p]
    • [p]Improve framerate spikes caused by blood splatter.[/p]
  • [p]Matchmaking Issues including:[/p]
    • [p]Improve handling of players and servers that would end up in a “bad state” which would result in players being unable to matchmake[/p]
  • [p]And other critical issues & Improvements such as:[/p]
    • [p]Saving player data more often so impact of leaving a match early is minimized[/p]
    • [p]A fix for dead headless Zeds that would show up when players Joined In Progress[/p]
    • [p]Fix for holding sprint and running will not resume sprinting if you ADS and shoot a few rounds[/p]
    • [p]Fix for more than 6 players being put into a game[/p]
    • [p]Fix for explosive rounds sometimes not working on clots and cysts[/p]
    • [p]Fix for ammo being consumed from the reserve instead of the primary magazine[/p]
    • [p]Fix for gameplay inputs breaking (especially around throw dosh and melee gameplay - We are looking for help finding good replications of these events)[/p]
    • [p]Improvements for medic darts tracking to the intended healing target[/p]
    • [p]Fix for not being able to load profile or into a match when a player has crafted a certain amount of mods and saved custom weapons[/p]
    • [p]Fix daily objectives not completing for some players[/p]
    • [p]Perk Skill Menu soft locking under some conditions[/p]
    • [p]Defaulting Frame Cap to Unlimited (Players will need to manually change or reset to default if they have previously played the game)[/p]
[p]
[/p][p]Thank you for your continued support and feedback. Please keep reporting issues to [/p][p]https://forums.tripwireinteractive.com/index.php?forums/kf-3-bug-reports.2333664/[/p][p] for our team's visibility and tracking.[/p]