Killing Floor 3: Hotfix 4 Is Now Live!
[h2]Bug Fixes[/h2][p]Stability[/p]
- [p]Addressed client side backend services disconnects related to save data spamming.[/p]
- [p]Optimized performance spikes that occur during Boss battles while they take damage. [/p]
- [p]Reduced wait time when closing Skill videos[/p]
- [p]Improved matchmaking reliability issues experienced by players with several hundred crafted mods and/or dozens of saved weapon loadouts.[/p]
- [p]This fix is expected to improve user behavior, now supporting up to 2000 mods and/or 90 loadouts. If you continue to experience issues below that limit, please consider recycling unneeded mods and reducing your saved loadouts.[/p]
- [p]Our intention is to continue to work towards expanding stability for larger account inventories of loadouts and mods over time in future updates. [/p]
- [p]Addressed Issues with the Complete All Daily Challenges assignment and associated rewards[/p]
- [p]10:00 UTC / 12:00 CET / 6:00 ET[/p]
- [p]Perk and Character Decoupling: Implemented by popular community request.[/p]
- [p]New Weapons & Mods: Inspired by real-world designs.[/p]
- [p]M14 EBR Mod 0 (Sharpshooter)[/p]
- [p]MKR-350 Assault Rifle (Commando)[/p]
- [p]Streik Dual Defender Shotgun (Engineer)[/p]
- [p]Performance & Stability: Further improvements and optimizations.[/p]
- [p]Balance & Quality of Life: A wide range of fixes and tunes.[/p]