Nightfall News: Rearmament Performance Improvements, Zed Balance and More!
[p]
[/p][p]Nightfall,
[/p][p]With the Rearmament Update headed your way this month, we wanted to take the time to share more of the changes you can expect. We’ve already covered Weapon Balance in the previous Nightfall News, and today we want to focus on performance, zed balance and more.
[/p][p]The first thing we want to highlight is Performance and Stability Improvements! The team has worked on over 100 individual optimization tasks that should improve overall player performance as well as minimize and increase performance during “spikes”, leading to smoother gameplay on many systems. More performance improvements are expected to make their way into the Winter Update.[/p][p][/p][p]Switching to gameplay, the first item is a new feature: Zed Bump Physics. What does that mean? Players falling on or sliding into Zeds that are not attacking can now stumble, knock them down and even obliterate them. We can’t wait to see how you incorporate this new feature into your playstyle!
[/p][p]Another balance area we want to highlight today is Zeds. They’ve received work focused on making them more predictable to dodge in various scenarios as well as various tweaks to improve the combat flow:[/p]
As a reminder, this update includes the Perk and Specialist decoupling as well as 3 new weapons and we look forward to getting the Rearmament Update in your hands as soon as possible![/p]
[/p][p]With the Rearmament Update headed your way this month, we wanted to take the time to share more of the changes you can expect. We’ve already covered Weapon Balance in the previous Nightfall News, and today we want to focus on performance, zed balance and more.
[/p][p]The first thing we want to highlight is Performance and Stability Improvements! The team has worked on over 100 individual optimization tasks that should improve overall player performance as well as minimize and increase performance during “spikes”, leading to smoother gameplay on many systems. More performance improvements are expected to make their way into the Winter Update.[/p][p][/p][p]Switching to gameplay, the first item is a new feature: Zed Bump Physics. What does that mean? Players falling on or sliding into Zeds that are not attacking can now stumble, knock them down and even obliterate them. We can’t wait to see how you incorporate this new feature into your playstyle!
[/p][p]Another balance area we want to highlight today is Zeds. They’ve received work focused on making them more predictable to dodge in various scenarios as well as various tweaks to improve the combat flow:[/p]
- [p]All Non-Boss Enemies[/p]
- [p]Updated to allow afflictions that can interrupt to cancel out executions of enemies against players. This also fixes an issue where destroying a limb during an enemy's execution against a player did not disrupt it.[/p]
- [p]Bloat[/p]
- [p]Adjustments to the rotations and distance triggers of multiple abilities to improve gameplay for dodging.[/p]
- [p]Chimera[/p]
- [p]Disabled the use of the longer version of the Phase 2 Mire Energy Ball ability for Normal Difficulty.[/p]
- [p]Adjustments to damage radii and rotations of multiple melee abilities to improve gameplay for dodging.[/p]
- [p]Clot & Mire Clot[/p]
- [p]Adjustments to the rotations and damage volumes of abilities to improve gameplay for dodging.[/p]
- [p]Crawler & Crawler Larva[/p]
- [p]Adjustments to the rotations of multiple melee abilities to improve gameplay for dodging.[/p]
- [p]Cyst & Mire Cyst[/p]
- [p]Adjustments to the rotations and damage volumes of abilities to improve gameplay for dodging.[/p]
- [p]Fleshpound[/p]
- [p]Adjustments to the rotations of multiple melee abilities to improve gameplay for dodging.[/p]
- [p]Gorefast[/p]
- [p]Adjustments to the rotations and distance triggers of abilities to improve gameplay for dodging.[/p]
- [p]Husk[/p]
- [p]Fireball attack is 30% slower to give more time to shoot the barrel before it fires. The homing of the projectile has also been reduced by 40%[/p]
- [p]Added impulse to the Flamethrower ability.[/p]
- [p]Adjustments to the rotations of multiple melee abilities to improve gameplay for dodging.[/p]
- [p]Impaler[/p]
- [p]Reduced the damage dealt by the charge and leap parts of its Charge ability by 50%. The slam part of the Charge ability deals the same damage as before.[/p]
- [p]Adjustments to damage radii and rotations of multiple melee abilities to improve gameplay for dodging.[/p]
- [p]Queen Crawler[/p]
- [p]Adjustments to damage radii and rotations of multiple melee abilities to improve gameplay for dodging.[/p]
- [p]Scrake[/p]
- [p]Adjustments to the rotations of multiple melee abilities to improve gameplay for dodging.[/p]
- [p]It now takes way more hits before the zed will attempt to block incoming damage. The Zed will also leave block stance 2x faster if no more incoming damage is happening.[/p]
- [p]Fleshpound [/p]
- [p]It now takes way more hits before the zed will attempt to block incoming damage. The Zed will also leave block stance 2x faster if no more incoming damage is happening.[/p]
- [p]Siren[/p]
- [p]Reduced projectile speed of sonic projectiles by 37.5%.[/p]
- [p]Added distance restriction of target being at least further than 4 meters before allowing use of ability.[/p]
- [p]Removed homing (there was a slight homing aspect on this projectile).[/p]
As a reminder, this update includes the Perk and Specialist decoupling as well as 3 new weapons and we look forward to getting the Rearmament Update in your hands as soon as possible![/p]