Early Access update #4
Hello my fellow blacksmiths,
so after a bit later period of time, I'm quite happy that I've been able to start first part of testing for BSL. Let me introduce you some interesting stuff that I've changed and what's going to happen.
1. Enchanting - after some time, player will be able to enchant his items through this enchanting cube, where you will be able to put 1 rune and 1 scroll and enchant item of your choice.

This will introduce smelter in a different light as that profession will be able to craft Runes and Gemstones.
Let me elaborate here:

I'm not sure, if I can implement changing of the icon, like visually it may not be distinct, but enchanting will bring further stat enhancement of items. This opens a broad spectrum of possibilities, whereas I can put runes that give simple stats and also special abilities e.g. Lifesteal, random chances and so on.
2. Items, because more depth is important - player will also be able to unlock 4 additional techniques, which will have impact on overall item quality, durability and so on.
Yes, durability will now be a thing for weapons/armor, mainly for the Arena feature.

So an item that is represented by that little iron bar icon means that it's been hardened during the crafting process. Brings up more durability and even higher price.
3. Why should I do these better items in particular? Well, not even to advance in economy, but also to progress in Arena. Some things were completely redesigned.
Player now gets a display of what you and enemy are wearing. In order to bring more focus on the gear, durability will have significant impact. You can focus to attack at 4 different body parts. If he has armor equipped, it will take the shots from the weapon, but will slowly lose durability. If you attack enemy at body parts, where he isn't wearing anything, he will lose HP instead.

4. Hiring and employees - this thing got a massive overhaul as in Mirstone, player will be able to have up to 8 employees, including heroes. All based on your fame. How to get fame? Do quests or fight in Arena! This will increase the play time in this village, which is my intention. You will have a lot of things to do, in order to maintain them.

5. Robbery - as player gets famous, he will be a target of thieves. If you don't place items in your workshop that will grant you security bonuses, you will be punished by these malicious people! :)
As I don't want to reveal too many stuff, all of this will be tested during upcoming weeks and I'll keep adding more content and depth. Balance will be very important, especially for economy, as I don't want Easy difficulty to be too easy!
So all of this will depend on testers and how it all goes.
Stay tuned!
VM Machal
so after a bit later period of time, I'm quite happy that I've been able to start first part of testing for BSL. Let me introduce you some interesting stuff that I've changed and what's going to happen.
1. Enchanting - after some time, player will be able to enchant his items through this enchanting cube, where you will be able to put 1 rune and 1 scroll and enchant item of your choice.

This will introduce smelter in a different light as that profession will be able to craft Runes and Gemstones.
Let me elaborate here:

I'm not sure, if I can implement changing of the icon, like visually it may not be distinct, but enchanting will bring further stat enhancement of items. This opens a broad spectrum of possibilities, whereas I can put runes that give simple stats and also special abilities e.g. Lifesteal, random chances and so on.
2. Items, because more depth is important - player will also be able to unlock 4 additional techniques, which will have impact on overall item quality, durability and so on.
Yes, durability will now be a thing for weapons/armor, mainly for the Arena feature.

So an item that is represented by that little iron bar icon means that it's been hardened during the crafting process. Brings up more durability and even higher price.
3. Why should I do these better items in particular? Well, not even to advance in economy, but also to progress in Arena. Some things were completely redesigned.
Player now gets a display of what you and enemy are wearing. In order to bring more focus on the gear, durability will have significant impact. You can focus to attack at 4 different body parts. If he has armor equipped, it will take the shots from the weapon, but will slowly lose durability. If you attack enemy at body parts, where he isn't wearing anything, he will lose HP instead.

4. Hiring and employees - this thing got a massive overhaul as in Mirstone, player will be able to have up to 8 employees, including heroes. All based on your fame. How to get fame? Do quests or fight in Arena! This will increase the play time in this village, which is my intention. You will have a lot of things to do, in order to maintain them.

5. Robbery - as player gets famous, he will be a target of thieves. If you don't place items in your workshop that will grant you security bonuses, you will be punished by these malicious people! :)
As I don't want to reveal too many stuff, all of this will be tested during upcoming weeks and I'll keep adding more content and depth. Balance will be very important, especially for economy, as I don't want Easy difficulty to be too easy!
So all of this will depend on testers and how it all goes.
Stay tuned!
VM Machal