Early Access development continues
Greetings kings, queens and fellow blacksmiths,
after few weeks of spending on Prologue polishing, I've decide to move on onto the Early Access development as I have a lot of work to do. I've learned a lot from the release and had some great customer feedback that will be implemented over time!
Now is a great time to report your suggestions or thoughts either on discord or in the forums.
So what will be in the works these days exclusively for Early Access?
1. More focus on the village, as the building will be a part of the gameplay, such as, unlocking tavern will actually involve the building next to you to become the tavern!

I'll expand the village a bit more, so player can move around with cursor a bit more and the arena will also be included there, including marketplace!
2. Arena - I've spent weeks of trying hard to implement a real time combat, while I came up to a point where AI would be a big issue and I don't really have resources to do it the way I want. So I've decided to use my previous experience with Turn-based combat and I'm really happy with the results! The combat will be swift and also entertaining. Since it's a bonus feature, it also fits the game pretty well.

There will be a list of abilities that player can do, such as Regular Attack, Precise Attack, Kick or Block. Each action will of course have different outcome.

Knocking down or stun will be an issue and actions will cost Stamina!

Blocking next ability or attack will be necessary to survive against stronger enemies.
There will also be stances like Aggressive, Defensive, Passive, etc, that will give you bonuses to each things respectively.
It's only a brief display but I'm finally marching forward again and after frustrating weeks doing something I couldn't do, have the good feel, that game is going the right direction again!
I'll also work on making the floor and walls placement be draggable, so will bring you news, once there is something to show!
Till that time, please show me your support and I'll have more news later on!
Cheers,
VM Machal
after few weeks of spending on Prologue polishing, I've decide to move on onto the Early Access development as I have a lot of work to do. I've learned a lot from the release and had some great customer feedback that will be implemented over time!
Now is a great time to report your suggestions or thoughts either on discord or in the forums.
So what will be in the works these days exclusively for Early Access?
1. More focus on the village, as the building will be a part of the gameplay, such as, unlocking tavern will actually involve the building next to you to become the tavern!

I'll expand the village a bit more, so player can move around with cursor a bit more and the arena will also be included there, including marketplace!
2. Arena - I've spent weeks of trying hard to implement a real time combat, while I came up to a point where AI would be a big issue and I don't really have resources to do it the way I want. So I've decided to use my previous experience with Turn-based combat and I'm really happy with the results! The combat will be swift and also entertaining. Since it's a bonus feature, it also fits the game pretty well.

There will be a list of abilities that player can do, such as Regular Attack, Precise Attack, Kick or Block. Each action will of course have different outcome.

Knocking down or stun will be an issue and actions will cost Stamina!

Blocking next ability or attack will be necessary to survive against stronger enemies.
There will also be stances like Aggressive, Defensive, Passive, etc, that will give you bonuses to each things respectively.
It's only a brief display but I'm finally marching forward again and after frustrating weeks doing something I couldn't do, have the good feel, that game is going the right direction again!
I'll also work on making the floor and walls placement be draggable, so will bring you news, once there is something to show!
Till that time, please show me your support and I'll have more news later on!
Cheers,
VM Machal