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Prologue and Demo update Week #9

Hello blacksmiths,

so, after another week of polish and bug fixes, I'm getting closer to the release of the demo. Hopefully next week. There were really a lot of bugs and actually I had to change a lot of functionalities to optimize whole building process:

1. One Wall to rule them all - I was making 3 types of walls, for door, windows and classic one. Just because I wanted to have realtime lighting go through real polygons instead of fake lights. As a vision it was cute, but an utter waste of time. Any patterned texture came up in 3 different ways and when placed next to each other, it absolutely didn't fit!
Also, when making new types of walls, it was 3x more work for me. So, what I ended up doing was just one wall and put the door and windows inside it. Put a light source on it so it's as natural as it can. And I think it came out really good, see for yourself!
This was the biggest decision, as from now, I can build other types of walls, windows, doors without worrying about the shape and abundant work.


2. Smarter guiding build cubes - everytime you are going to build some type of object, they will display and show you where you can build and disappear, when you already build an object there. I had to smooth out the cubes especially for Windows, now it works as a charm!


3. Achievements and their content - so, Steam achievements are done and the content is also ready. You will get, flags, paintings, statues, floor, walls and other goodies if you reach few achievements. In Prologue, there will be only 5 of them, but it's a beginning.
(thanks to Vanlal Hriata again and his coding skills!)

4. Languages - I'm in the middle of German language implementation. Pretty much waiting for translators, as I sometimes forget some text. It takes me about a week to translate one language, so it's more than I expected, but it's fine. Chinese will come next. I think I can squeeze it into the demo too. Still waiting for translator to finish it.

And of course, the polishing phase is the most important of it all. Some objects were placed incorrectly, weirdly or it was all unintuitive. Hopefully will wrap the demo up next week.

Stay tuned!

Regards,

VM Machal