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Prologue Update Week #7

Greetings blacksmiths,

another week of hard work is behind me and I'm happy to present you what was done!

1. Market Saturation - now selling more products in a row results in decreased price over time. After thorough testing I'm really happy about this change as I'm bit forced to craft variety of other stuff. Can do one thing over, but it's really not worth it! :)

2. Building feature is complete - can finally focus on adding content, so more decoration and motivating rewards. Check out these pole flags that players get after finishing Prologue! (shoutout to MehFruits for big help!)

I was discussing adding real flags with you guys, but after consideration and check, lot of them are either in a boring shape to display in game and under copyright law if being modified in any other shapes, so probably will just create own instead like those above.

3. Magical weapons added for crafting and new enemies - bandits will occur and if you decide to join the good side of campaign, you will face them a lot. In this GIF below I took a small snapshot from combat against new enemies.
Cutthroats can optionally steal a portion of your gold, if you fail to click on the quick event. Glacier Axe (magical item) has 25% chance to freeze enemy target for 1 Turn. Also adds quite a big amout of ATK to the wearer.

4. Game is now in testing phase - being tested by people who are doing great job from publisher's QA team.

What's going to happen in upcoming weeks now?

1. Achievements will be finished next week and hopefully linked with Steam, along with remaining content for build system.

2. Game will be tested for bugs and I can tell for sure, there will be a lot of them. So it might take a week or two to have this version ready.

3. In about a week I can see demo being published so all players can experience the building feature and help me with feedback and polishing the game a bit more. Prologue version release will be after Steam's NEXT festival. End of June.


Stay tuned!

Regards,

VM Machal