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Prologue and Demo Update Week #8

Dear blacksmiths,

another exhausting but productive week is behind me and I'd like to share some news about the current progress.

What was done during the week?

1. Achievements(Milestones) - the term in game for it will be milestone, but it's the same as achievement. Prologue will contain 5 achievements, also made for Steam. Each will give you unique rewards.


2. More content - speaking of achievement rewards, an example will be these special statues. A cute Derp Sheep holding avocado (thanks to @MehFruits)

and Armor Statue

that will actually be a set of armor available to player during Early Access in the Arena feature!

3. Game polish - as the game is being tested, there are a lot of changes that I do everyday to increase user experience and simplify it for everyone. A good example are these 'guiding green cubes' that pop up during Wall placement. It shows you, where you can place the wall and more precisely, where to hover your mouse cursor so it will be allowed to be placed.



What is planned for next week?

1. Finishing achievements and adding more types of walls and floors - that's couple of new items to be done and added. It's a lot of work, but definitely worth it and love your company while streaming. Definitely plan to do more community assets too, if you'll be interested, check me up at https://www.twitch.tv/vm_machal

2. Adding more languages - German and Chinese should be finished soon, so I'm planning to have them implemented next week

3. Finish demo polish - hopefully, I can clean all the bugs next week, so I can finally release at least the demo version updated with new stuff.

That said, Prologue release is planned after Steam Next Festival that is coming soon, so I'd say, mid-june. That will be final free release, after that, I'll prepare for Early Access, that will possibly be happening September/October. That's a super amount of work, but I'm excited to show you, once ready as this project will be awesome! :)

Regards,

VM Machal