Early Access update #5
Dear blacksmiths,
hope everyone is doing well, I was as usual quite busy about figuring out new features and so getting closer to finishing the EA plan. Let's elaborate a bit on what is being done and will be currently tested.
1. Alchemist profession is here - so basically making potions, scrolls and books. This is pretty much a support class for blacksmith, but will bring it's own unique set of things that will affect a lot of things in the game.

2. Potions for heroes and employees - pretty much self explanatory. However potions grant only temporary bonuses, whether it's for 1 fight for heroes or few hours for employees, they are quite efficient.

Some basic potions are Beer mix (not typical beer, but, let's say some non-alcoholic booster :D) and Coffee (which wasn't until like 17th century in Europe, but, this is also a fantasy, so whatever.)
You can see that Alchemist is in an early phase, so a lot of recipes need to be done in the upcoming days!

With a single button, player can enable distributing potions to employees, so they will use them on their own will. This is huge. You just have to set up some nice infrastructure chain and few alchemists who will make sufficient potions and they can boost everyhitng.
Not to mention, that potions will be required to craft some legendaries in the future. Let's say, that you need to have some sort of super temporary power to do it!
3. Gemstones for Smelter - finishing Smelter functionality, apart from Runes for enchanting, there will be gemstones that he can craft from a new special resource.

The only way to get that resource is to find special gemstone deposits. So interatction with world map is essential.
Gemstones take a lot of time to produce, but are expensive to sell compared to any other item and can be also used in production of specific jewelry,.
4. Debugging and optimisation - thanks to few brave beta testing individuals, I've been about to fix hundres of bugs and improve some functionalities! Thought it is time consuming, so polishing EA will take whole November and December probably.
That being said, EA is to be expected in January, but don't want to promise anything yet. I'm quite comfy with the way it progresses now, but don't want to jinx it.
Best thing you can do is wish me luck and support me as that's something that is really necessary here! :)
I'll be back in another 3ish weeks with some new report and news.
Stay Tuned!
VM Machal
hope everyone is doing well, I was as usual quite busy about figuring out new features and so getting closer to finishing the EA plan. Let's elaborate a bit on what is being done and will be currently tested.
1. Alchemist profession is here - so basically making potions, scrolls and books. This is pretty much a support class for blacksmith, but will bring it's own unique set of things that will affect a lot of things in the game.

2. Potions for heroes and employees - pretty much self explanatory. However potions grant only temporary bonuses, whether it's for 1 fight for heroes or few hours for employees, they are quite efficient.

Some basic potions are Beer mix (not typical beer, but, let's say some non-alcoholic booster :D) and Coffee (which wasn't until like 17th century in Europe, but, this is also a fantasy, so whatever.)
You can see that Alchemist is in an early phase, so a lot of recipes need to be done in the upcoming days!

With a single button, player can enable distributing potions to employees, so they will use them on their own will. This is huge. You just have to set up some nice infrastructure chain and few alchemists who will make sufficient potions and they can boost everyhitng.
Not to mention, that potions will be required to craft some legendaries in the future. Let's say, that you need to have some sort of super temporary power to do it!
3. Gemstones for Smelter - finishing Smelter functionality, apart from Runes for enchanting, there will be gemstones that he can craft from a new special resource.

The only way to get that resource is to find special gemstone deposits. So interatction with world map is essential.
Gemstones take a lot of time to produce, but are expensive to sell compared to any other item and can be also used in production of specific jewelry,.
4. Debugging and optimisation - thanks to few brave beta testing individuals, I've been about to fix hundres of bugs and improve some functionalities! Thought it is time consuming, so polishing EA will take whole November and December probably.
That being said, EA is to be expected in January, but don't want to promise anything yet. I'm quite comfy with the way it progresses now, but don't want to jinx it.
Best thing you can do is wish me luck and support me as that's something that is really necessary here! :)
I'll be back in another 3ish weeks with some new report and news.
Stay Tuned!
VM Machal