Upcoming patch update V2
Hello dear crafters,
my work got quite slow down due to the amount of content I'm preparing, but it will be much more worth it in the end. Also it takes a lot more work to implement new item now, than months ago, due to the depth of all the features.
But so far, it looks very exciting and you can definitely look for a major content update along with some changes! This week, I'm bringing you a small presentation of it's first part.
[h2]1. Staff equipment[/h2]

It somehow felt weird to me, that you can equip your heroes with a lot of stuff, but your crafters no. Since it's a crafting game, I've decided to add it in the next update.
For now, I'm thinking about 4 slots should be enough. Expansion is possible based on the feedback, so we'll see.
In this case, weekly plan Apprentice training will be nerfed as the stats from it will be now equalled by the items.
Here are some items for staff:

Overall items will bring more depth in the game and more customization in terms for staff.
There will be also new buildings, such as furnace and so on, but not sure If I will make it in this patch or will just add it in the machinery update in the future.
[h2]2. New item tier - Epic[/h2]
In previous updpate, I've mentioned how can you negotiate with other dynasties and build/keep relations or pillage their mannors. Either way, here is part of items. I don't want to spoil everything, but there will be also new researchable stuff from the library.

As a small example, I'd like to point out this item from the list:

If you equip this book, you will basically unlock a small additional feature to the game, which is
[h2]3. Legendary monsters[/h2]
Map exploration can also reveal powerful monsters that will drop materials necessary for crafting powerful items. Although beating them will be quite a challenge and will require strong gear.
A discovery of the monster will be revealed on the world map, like Gemstone deposits, will not persist after loading and if you fail to defeat the monster, it will disappear from the map and restart the chance of its discovery.

[h3]Rogon[/h3]

This two headed serpent will have detailed info in the battle. Maybe can add feature to show his pros and cons even before the battle depending on some conditions.
Let me know what do you think, as player's feedback here is very important!
This patch is bigger than I anticipated (surprise surprise :)), but all of this feels pretty necessary to be there already, so it has to be included. Second part of features will be revealed in few weeks!
Thanks in advance for all your input!
Cheers,
VM Machal
my work got quite slow down due to the amount of content I'm preparing, but it will be much more worth it in the end. Also it takes a lot more work to implement new item now, than months ago, due to the depth of all the features.
But so far, it looks very exciting and you can definitely look for a major content update along with some changes! This week, I'm bringing you a small presentation of it's first part.
[h2]1. Staff equipment[/h2]

It somehow felt weird to me, that you can equip your heroes with a lot of stuff, but your crafters no. Since it's a crafting game, I've decided to add it in the next update.
For now, I'm thinking about 4 slots should be enough. Expansion is possible based on the feedback, so we'll see.
In this case, weekly plan Apprentice training will be nerfed as the stats from it will be now equalled by the items.
Here are some items for staff:




Overall items will bring more depth in the game and more customization in terms for staff.
There will be also new buildings, such as furnace and so on, but not sure If I will make it in this patch or will just add it in the machinery update in the future.
[h2]2. New item tier - Epic[/h2]
In previous updpate, I've mentioned how can you negotiate with other dynasties and build/keep relations or pillage their mannors. Either way, here is part of items. I don't want to spoil everything, but there will be also new researchable stuff from the library.

As a small example, I'd like to point out this item from the list:

If you equip this book, you will basically unlock a small additional feature to the game, which is
[h2]3. Legendary monsters[/h2]
Map exploration can also reveal powerful monsters that will drop materials necessary for crafting powerful items. Although beating them will be quite a challenge and will require strong gear.
A discovery of the monster will be revealed on the world map, like Gemstone deposits, will not persist after loading and if you fail to defeat the monster, it will disappear from the map and restart the chance of its discovery.

[h3]Rogon[/h3]

This two headed serpent will have detailed info in the battle. Maybe can add feature to show his pros and cons even before the battle depending on some conditions.
Let me know what do you think, as player's feedback here is very important!
This patch is bigger than I anticipated (surprise surprise :)), but all of this feels pretty necessary to be there already, so it has to be included. Second part of features will be revealed in few weeks!
Thanks in advance for all your input!
Cheers,
VM Machal