Prologue Update
Hello fellow blacksmiths,
I'm excited to announce you, that Blacksmith Legends: Prologue development is getting finished and enters testing/polishing phase!
What has been done this week:
1. Saving System - game is now being saved properly with all assets from the building feature! (big thanks to Vanlal Hriata, without you, this feature wouldn't be possible!). It doesn't cost any performance and everything is smooth and neat.
2. Quest Rewards - now updated with new building content. Regarding new content, can't forget to mention new fan made banner textures! (shoutout to MehFruits and NordicForge for being amazing!)
Flags will be implemented next week.
For anyone else interested in making some stuff for the building feature, feel free to contact me on my discord channel at the bottom of this note! :)
3. Tavern animated icon redesign - (top left corner) now pops in and out between 7pm - 7am. This means, you can't enter tavern during the day. However, if you stay in the scene all the time, it doesn't 'kick' you out of course.

4. Building object tooltips - hovering over and clicking on placed items can reveal what are they actually adding. (there's no tooltip for just cosmetic stuff)

5. Million bug fixes
What's going to happen in upcoming weeks?
1. Balance, polish, balance, debug - playing the game over and over and trying to make it as clean as possible. However I'm sure, there'll be a lot of stuff that I miss, so it will take few weeks to get it in proper shape.
2. Market Saturation - part of balance, but it's a new logic. Crafting/selling e.g. Horseshoes only will cause it to be sold for less and less amount over time.
3. Reputation logic - before I've got a tip to implement a system, where gaining certain reputation can alter workshop appearance. As I love the idea, I'll create building parts, that will be granted upon reputational rewards and stuff.
4. Achievements - connected to Steam, not in demo, but Prologue will have them. At least few ones.
5. Smelter Room Upgrades - still WIP, but getting there. Smelter now will be available when you get a quest to expand and build Smeltery. Only in Prologue as it's quite at later stage.
6. Building feature logic - well, as I don't want it to become Sims or other similar games, you will not be punished by having fully walled off buildings. It doesn't make much sense here, since I don't want to implement bedrooms and kitchen etc., there are better games for that. And, blacksmiths/smelters in medieval era were pretty much outdoor professions. So it's a compromise.
Any feedback is welcome!
Feel free to stop by @Discord - https://discord.gg/CnhggUB
Regards,
Machal
I'm excited to announce you, that Blacksmith Legends: Prologue development is getting finished and enters testing/polishing phase!
What has been done this week:
1. Saving System - game is now being saved properly with all assets from the building feature! (big thanks to Vanlal Hriata, without you, this feature wouldn't be possible!). It doesn't cost any performance and everything is smooth and neat.
2. Quest Rewards - now updated with new building content. Regarding new content, can't forget to mention new fan made banner textures! (shoutout to MehFruits and NordicForge for being amazing!)

Flags will be implemented next week.
For anyone else interested in making some stuff for the building feature, feel free to contact me on my discord channel at the bottom of this note! :)
3. Tavern animated icon redesign - (top left corner) now pops in and out between 7pm - 7am. This means, you can't enter tavern during the day. However, if you stay in the scene all the time, it doesn't 'kick' you out of course.

4. Building object tooltips - hovering over and clicking on placed items can reveal what are they actually adding. (there's no tooltip for just cosmetic stuff)

5. Million bug fixes
What's going to happen in upcoming weeks?
1. Balance, polish, balance, debug - playing the game over and over and trying to make it as clean as possible. However I'm sure, there'll be a lot of stuff that I miss, so it will take few weeks to get it in proper shape.
2. Market Saturation - part of balance, but it's a new logic. Crafting/selling e.g. Horseshoes only will cause it to be sold for less and less amount over time.
3. Reputation logic - before I've got a tip to implement a system, where gaining certain reputation can alter workshop appearance. As I love the idea, I'll create building parts, that will be granted upon reputational rewards and stuff.
4. Achievements - connected to Steam, not in demo, but Prologue will have them. At least few ones.
5. Smelter Room Upgrades - still WIP, but getting there. Smelter now will be available when you get a quest to expand and build Smeltery. Only in Prologue as it's quite at later stage.
6. Building feature logic - well, as I don't want it to become Sims or other similar games, you will not be punished by having fully walled off buildings. It doesn't make much sense here, since I don't want to implement bedrooms and kitchen etc., there are better games for that. And, blacksmiths/smelters in medieval era were pretty much outdoor professions. So it's a compromise.
Any feedback is welcome!
Feel free to stop by @Discord - https://discord.gg/CnhggUB
Regards,
Machal