V2 October update
Hello crafters,
I'm bringing you another batch of things thatwere done during the time.
[h2]1. Blueprint setup will generate stats based on the parts used[/h2]

E.g. tongs are offhand. And they can either give you energy bonus to your stat when equipped or failure reduction.
Hammer can give you up to 4 different stats, depending on what setup you choose. This gives player freedom of giving his players stats they want.
Some products, ready to be sold! If you need to dump your wooden reserves, sometimes you just have to create everything by using wood! :)
[h2]2. Masterpieces![/h2]

Blacksmith will have a small chance to create masterpiece out of any object followed by above shown animation and effects.
The stats of the item will be doubled along with it's selling price, will be represented differently in the inventory too and the materials of the object will be randomly different to distinguish it in game too.
Blacksmith will now also have new stat called 'Mastery' that will determine the chance of crafting a masterpiece. Will be increased by levels and items.
[h2]3. The rivalry of blacksmiths[/h2]

New town menu now will show your and rival's marketshare and your fight over 'banners'. Each banner will give you bonus to fame, which increases your daily customers per day and so on...you get the snowball effect :)
There will be total of 6 banners in town and each banner will generate 'impressions' the will expand your fame but also the risk of the rival blacksmith to commit something 'shady' to damage it. Damaging will reset the impressions. So you'll have to dedicate some budget to protecting it.

Later with heroes on the board, there will be also battles over them.
[h2]4. Weather effects...and how it affects...[/h2]

This will be fine tunes based on player feedback but basically I've decided to not use particles of rain which is very heavy in the scene but a nice post processing effect generating raindrops and so on.
At the moment there are 3 types of weather:
Sunny - all customers happily check you out
Rainy - customers are less likely to visit your workshop
Stormy - what poor soul would visit a blacksmith on this day?
As you guess, it will give a chance to get you less customers, well, that's the funny thing about weather. Hopefully it will not rain during that festival that you just organized for tomorrow!
[h2]5. Tavern reworked[/h2]
Click here for a youtube video on how it will look like and all it's features described a bit. But mostly it will just be the same as it was.
[h2]6. Smeltering reworked[/h2]
By putting more focus on the blacksmith I've decided to completely remove smelter profession from the game and supplement it's role by marketplace and devies.

As before, you can also buy stuff now on marketplace, only it's more organized and right in the menu.
Smelting furnace
Can smelt up to 5 ingots per day and materials are deducted when you end your day. So basically it's 'turn based' which gives you as much time as you want to do the right job!

Each will have it's own HUD to track what are you doing and what will be the outcome. Simillar thing will be for runes and gems. I'll need to think it through!
So, there is a lot in the works and hopefully it will all fit together well! Next huge milestone will be reworking the World map, which I've decided to do in 3d and in a style of Heroes of might and magic, where you see your champion and then just move him by clicking on visible points, collecting resources, attacking enemies and so on.
Most of things are going according the plan, I might have some delay, but the great thing is, all is going well.
Stay tuned for the next big update, will post it when everything is done and ready to be presentable!
Cheers and thanks for your support!
VM Machal
I'm bringing you another batch of things thatwere done during the time.
[h2]1. Blueprint setup will generate stats based on the parts used[/h2]

E.g. tongs are offhand. And they can either give you energy bonus to your stat when equipped or failure reduction.
Hammer can give you up to 4 different stats, depending on what setup you choose. This gives player freedom of giving his players stats they want.
Some products, ready to be sold! If you need to dump your wooden reserves, sometimes you just have to create everything by using wood! :)

[h2]2. Masterpieces![/h2]

Blacksmith will have a small chance to create masterpiece out of any object followed by above shown animation and effects.
The stats of the item will be doubled along with it's selling price, will be represented differently in the inventory too and the materials of the object will be randomly different to distinguish it in game too.

[h2]3. The rivalry of blacksmiths[/h2]

New town menu now will show your and rival's marketshare and your fight over 'banners'. Each banner will give you bonus to fame, which increases your daily customers per day and so on...you get the snowball effect :)
There will be total of 6 banners in town and each banner will generate 'impressions' the will expand your fame but also the risk of the rival blacksmith to commit something 'shady' to damage it. Damaging will reset the impressions. So you'll have to dedicate some budget to protecting it.

Later with heroes on the board, there will be also battles over them.
[h2]4. Weather effects...and how it affects...[/h2]

This will be fine tunes based on player feedback but basically I've decided to not use particles of rain which is very heavy in the scene but a nice post processing effect generating raindrops and so on.
At the moment there are 3 types of weather:
Sunny - all customers happily check you out
Rainy - customers are less likely to visit your workshop
Stormy - what poor soul would visit a blacksmith on this day?
As you guess, it will give a chance to get you less customers, well, that's the funny thing about weather. Hopefully it will not rain during that festival that you just organized for tomorrow!
[h2]5. Tavern reworked[/h2]
Click here for a youtube video on how it will look like and all it's features described a bit. But mostly it will just be the same as it was.
[h2]6. Smeltering reworked[/h2]
By putting more focus on the blacksmith I've decided to completely remove smelter profession from the game and supplement it's role by marketplace and devies.

As before, you can also buy stuff now on marketplace, only it's more organized and right in the menu.
Smelting furnace

Can smelt up to 5 ingots per day and materials are deducted when you end your day. So basically it's 'turn based' which gives you as much time as you want to do the right job!

Each will have it's own HUD to track what are you doing and what will be the outcome. Simillar thing will be for runes and gems. I'll need to think it through!
So, there is a lot in the works and hopefully it will all fit together well! Next huge milestone will be reworking the World map, which I've decided to do in 3d and in a style of Heroes of might and magic, where you see your champion and then just move him by clicking on visible points, collecting resources, attacking enemies and so on.
Most of things are going according the plan, I might have some delay, but the great thing is, all is going well.
Stay tuned for the next big update, will post it when everything is done and ready to be presentable!
Cheers and thanks for your support!
VM Machal