NEW Crafting & Skills *WIP*
Greetings blacksmiths,
after couple of days of hard work and innovations, I've reworked crafting and am very excited to share these things with you.
Your thoughts are very appreciated as this is just simply my opinion at the moment on how it will be better!
[h2]1. Manuscript configurator *NEW FEATURE*[/h2]

Recipes are now renamed to manuscripts to better match their functions.
Every manuscript now contains 3 categories that you will have to set up and will have impact on sales and customers:
Design - red bar, that is for items mainly focused on how they 'look'
Utility - blue bar, for items that should have mainly practical use
Materials - green bar, kinda general category, that should give a basic hint on which item needs to be invested more or not
Every item crafter will now also display how much you currently put into each category.
This gives you a lot of freedom on how you want to set it up. However, the more you invest in the bars, it will affect new stats that come with it:
Crafting Time - overall time for a recipe to be crafter. 1 point represents 1 game minute. E.g. 60 will take 1 hour in the game time to craft.
Product Value - the more you invest in the categories, the higher product value will the item have. So with a simple hammer, you can raise the base price, which will have a huge impact on how much it will sell for.
Overall price of the item will be now based on the product value and then derive of the user's crafting quality value and your current fame.
Complexity - represents a chance for the recipe to fail (e.g. not be crafted).
You wanna slide those bars all the way to the right and not care? OK buddy! Complexity says 'Hi'!
There will be ways to reduce it not just by investing less in the categories. So keep reading!
Complexity will be now shown during crafting of the respective item (under the crafting slots), so you can see, what is happening.
[h2]2. Sales History *NEW FEATURE*[/h2]

Game will now track on how many items you sell, in total and per week. Now, with all those manuscripts being set up, you will start selling!
Customer feedback - depending on how you set up your recipe, customers will react to it. Nobody but you have to figure out, what will make a good item. Sure, you will get feedback, sometimes, but, reactions of people as seen above may not be the best. Welcome to the business!
If you get too much negative feedback, you will lose fame. Lower fame now will mean, that your products will be sold for less. So it's in your best interest, to hear the people out! (Hm, feels almost like in my own world lol)
[h2]3. Skill Trees *NEW FEATURE*[/h2]
Employee level will increase from current 10 to 20. Every level will now grant 1 skill point. There will be total of 19 skill points (1st level doesn't count) and total of 10 skills for each profession. Some are shared of course as they are very helpful for each profession.

Yes, 8 working slots, or chance for stronger item bonues or even getting two items instead of one, and so on!
Please, let me know, what do you think and, if you're interested, I'll be needing volunteers for translations!
If you can speak Russian, German, Spanish, Italian, Polish, then feel free to join Discord by clicking here.
When you're already there, then let's meet up and discuss!
This is the first part of the patch. In few days, I will introduce you to the second half that will reveal:
- Workplace Accidents
- Active staff requests (payrises, social care)
- Heroes Skill Trees
- World Battles active combat system
Cheers,
VM Machal
after couple of days of hard work and innovations, I've reworked crafting and am very excited to share these things with you.
Your thoughts are very appreciated as this is just simply my opinion at the moment on how it will be better!
[h2]1. Manuscript configurator *NEW FEATURE*[/h2]

Recipes are now renamed to manuscripts to better match their functions.
Every manuscript now contains 3 categories that you will have to set up and will have impact on sales and customers:
Design - red bar, that is for items mainly focused on how they 'look'
Utility - blue bar, for items that should have mainly practical use
Materials - green bar, kinda general category, that should give a basic hint on which item needs to be invested more or not

This gives you a lot of freedom on how you want to set it up. However, the more you invest in the bars, it will affect new stats that come with it:
Crafting Time - overall time for a recipe to be crafter. 1 point represents 1 game minute. E.g. 60 will take 1 hour in the game time to craft.
Product Value - the more you invest in the categories, the higher product value will the item have. So with a simple hammer, you can raise the base price, which will have a huge impact on how much it will sell for.
Overall price of the item will be now based on the product value and then derive of the user's crafting quality value and your current fame.
Complexity - represents a chance for the recipe to fail (e.g. not be crafted).
You wanna slide those bars all the way to the right and not care? OK buddy! Complexity says 'Hi'!
There will be ways to reduce it not just by investing less in the categories. So keep reading!

[h2]2. Sales History *NEW FEATURE*[/h2]

Game will now track on how many items you sell, in total and per week. Now, with all those manuscripts being set up, you will start selling!
Customer feedback - depending on how you set up your recipe, customers will react to it. Nobody but you have to figure out, what will make a good item. Sure, you will get feedback, sometimes, but, reactions of people as seen above may not be the best. Welcome to the business!
If you get too much negative feedback, you will lose fame. Lower fame now will mean, that your products will be sold for less. So it's in your best interest, to hear the people out! (Hm, feels almost like in my own world lol)
[h2]3. Skill Trees *NEW FEATURE*[/h2]
Employee level will increase from current 10 to 20. Every level will now grant 1 skill point. There will be total of 19 skill points (1st level doesn't count) and total of 10 skills for each profession. Some are shared of course as they are very helpful for each profession.



Yes, 8 working slots, or chance for stronger item bonues or even getting two items instead of one, and so on!
Please, let me know, what do you think and, if you're interested, I'll be needing volunteers for translations!
If you can speak Russian, German, Spanish, Italian, Polish, then feel free to join Discord by clicking here.
When you're already there, then let's meet up and discuss!
This is the first part of the patch. In few days, I will introduce you to the second half that will reveal:
- Workplace Accidents
- Active staff requests (payrises, social care)
- Heroes Skill Trees
- World Battles active combat system
Cheers,
VM Machal