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Blacksmith Legends News

0.9.1c hotfix and Prologue retires

Blacksmith Legends: Prologue on steam that served as a free demo preview is going to retire and will be removed permanently as I no longer have time to update it with the remastered version and can't keep it up to date anymore.

0.9.1c patch notes

Changes:

- Heroes menu will now display a built in currency HUD
- autosave every 5 minutes is now implemented, when player is not in main menu or blueprint designer, message will be also displayed when it auto saves successfully

Bug fixes:

- fixed a crash when player applies shield blueprint
- starting anvil can now be sold but unequipping it will be restricted until player learns blueprint of new anvil so he doesn't lock himself out
- blueprint designer will show unified icon for defects reduction stat

0.9.1b hotfix

Changes:

- equipment menu equip slots will now be opening individual inventories with the respective item types

Bug fixes:

- Spanish language was added in the dropdown in options
- repairing any item with materials will not include previous material costs
- fixed anvil and potion icon assignment
- fixed morale and defect reduction tooltips in inventory
- focused hammer will show tooltip for worker 1 and 2
- potion inventory will be available in heroes menu

0.9.1a hotfix

Changes:

- removed 1 iron and 1 wooden part restriction from hammer blueprint during tutorial phase

Bug fixes:

- camera zoom will be restricted when placing objects during build mode
- employee levels will be updated in build mode
- fixed shield icon from blueprint designer
- items in inventory will contain more tooltips

0.9.1 released

Hello blacksmiths,

I'm glad to announce that version 0.9.1 is now live. BSL has gone through a complete overhaul and from now on, all versions prior to this one will be considered as legacy.

[h3]Things to know before the buy or download[/h3]

1. This version contains 3-4 hours of content and features that include management of workshop and hero adventures. Expect some bugs but overall I think it's better than the previous version. I will still keep the legacy version for people who might enjoy it more, however there will be no updates on it anymore.
(For legacy version, right click on the game in your library -> properties -> betas -> select 'legacy')

2. Legacy version took me ~2 years to create. This one took me 7 months, so some features are not there yet and some are changed (for detailed overview check roadmap which is also on steam page - about us section).


3. This version is in it's final shape in terms of graphics and UI and finishing it will take me roughly 1-2 years (depending on the support). The reason why I've released it now is that I don't have analytics team behind my ass and rely solely on the feedback from players.

4. Blacksmith legends is my hobby project, I'm working on it in my own free time alone and it's a marathon, not a sprint. There is no magical fairy or some rich daddy that magically pops out to throw in some extra $$$. Support of every player is extremely appreciated and valued. The best thing you can do for this project is help me test it and report the bugs or balance issues.

5. Steam achievements will be removed. Since they are quite time consuming and just cosmetics, I've decided to deactivate this feature. The game displays it's own 'achievement' sort of system that gives player rewards. I may add this later in the future but it is not planned at the moment.

6. Steam cloud saves will refer to the new build, so if there is some collision with legacy saves, you should be careful and back the legacy saves into the new app data path:
"C:\Users\$yourName\AppData\LocalLow\VM gaming ltd\BlacksmithLegends'

Game was tested for a couple of months and I'm very thankful for the help of my publisher testers and 'Ashmode' + 'Coolighost'. Without them, it would be in a way way worse shape.
You can always report your feedback on forums or on my discord server here,

Thank you for your support and best of luck to all of you. Enjoy!

VM Machal

0.9.1 Announcement

Dear crafters and blacksmiths,

I'm happy to announce that new version of Early Access BSL will be released on 16th, March! It will contain around 4 hours of gameplay and reworked features as they were introduced in previous updates.
For those who missed them, feel free to browse back in the news.

After 7 months of hard work I've started almost from scratch and can now bring you this:

- 10 different blueprints of items that have lots of modular parts. Parts can have visual purpose or bring different bonuses to the item
- blacksmith techniques affecting item price, quality and durability that is customizable
- completely reworked UI, thus bringing better mining order system with helpful tooltips
- reworked inventory with new tooltips for each item
- festival activity where you can fast sell items
- rival blacksmith that will be seeking to take over your business (early feature)
- customers will actively come to your workshop and buyout items that you set for sale
- negotiable selling with each customer (early feature)
- more complex orders (materials and quality may be recommended)
- 2 hero adventures with separate world models and explorable dungeons and creatures (early feature)
- tailor and smelter are removed from the game and are being outsourced by marketplace
- all hero battles are now based on arena fighting system (little bit enhanced) so arena feature is removed from the game


Roadmap will be also updated accordingly, since many features were changed or removed, so stay tuned!


This foundation is very solid and I'll be working on from here. Game is planned to be finished end of this year as I have now a vision on what should be there and how to continue (unlike last year).