Krokos - The Philosopher's Truth is out now!
To the Crown Mages,
The latest update for Astatos is here! This update includes this month’s Hero Skin, along with gameplay optimisations and bug fixes.
We’re back from our trips PAX Aus and SXSW Sydney last month. It was great seeing so many new people try out the game and we got to see some fans too! After watching people try the demo version, we have a lot of ideas for improvements to gameplay and UI— some of which are included in this update!
Additionally, while our producer was busy the rest of the team have been working on new CGs and story text for the upcoming Chapter II— with over 15k words of the story being completed this month alone!
[h2]Hero Action Menu[/h2][hr][/hr]

We’ve reworked the way players interact with Hero Cards. Upon selecting a Hero Card, a context-sensitive action menu is displayed. This menu allows you to give Energy and toggle Hero Abilities where appropriate.
The Hero Ability description has also been redesigned with better feedback on when Hero Cards can be selected. Hero Ability costs and other information have been moved to the Hero Action Menu.
After watching many players interact with the game at conventions last month, we feel this change is important to make the core mechanics of the Hero Stage intuitive to new players!
Note: With this update, it is no longer possible toggle a Hero Ability by clicking and holding. However, we have left the right-click to toggle functionality in the game as a shortcut.
For the detailed list of changes implemented with Astatos v0.7.15, please read on below.
- From the team at Studio Klondike
[h2]New Content[/h2]
[hr][/hr]
[h2]Game Changes[/h2]
[hr][/hr]
[h2]Game Fixes[/h2]
[hr][/hr]
The latest update for Astatos is here! This update includes this month’s Hero Skin, along with gameplay optimisations and bug fixes.
We’re back from our trips PAX Aus and SXSW Sydney last month. It was great seeing so many new people try out the game and we got to see some fans too! After watching people try the demo version, we have a lot of ideas for improvements to gameplay and UI— some of which are included in this update!
Additionally, while our producer was busy the rest of the team have been working on new CGs and story text for the upcoming Chapter II— with over 15k words of the story being completed this month alone!
[h2]Hero Action Menu[/h2][hr][/hr]

We’ve reworked the way players interact with Hero Cards. Upon selecting a Hero Card, a context-sensitive action menu is displayed. This menu allows you to give Energy and toggle Hero Abilities where appropriate.
The Hero Ability description has also been redesigned with better feedback on when Hero Cards can be selected. Hero Ability costs and other information have been moved to the Hero Action Menu.
After watching many players interact with the game at conventions last month, we feel this change is important to make the core mechanics of the Hero Stage intuitive to new players!
Note: With this update, it is no longer possible toggle a Hero Ability by clicking and holding. However, we have left the right-click to toggle functionality in the game as a shortcut.
For the detailed list of changes implemented with Astatos v0.7.15, please read on below.
- From the team at Studio Klondike
[h2]New Content[/h2]
[hr][/hr]
- A new Hero Skin has been made available as the monthly reward. The previous month’s Hero Skin has been added to the in-game store.
- Krokos - The Philosopher's Truth

[h2]Game Changes[/h2]
[hr][/hr]
- The Hero Ability popup has been redesigned to give better information to the player.
- The hero action menu now appears when selecting a Hero Card. Some tutorial dialogue has been modified to reflect this change.
- Hard AI opponents now perform their actions faster in the Hero Stage.
- [Takeover Trial & Story Trial] Hero Cards that cost more than 1 Energy to summon are now summoned with a single action. You can no longer begin to summon these Hero Cards unless you have enough Energy.
- Alkaios’ Hero Ability has been revised. Players can now choose to forfeit giving Energy. If all players have run out of Energy or forfeited, the Ability will end automatically.
[h2]Game Fixes[/h2]
[hr][/hr]
- Fixed an issue that allowed A.I. opponents to incorrectly use Exchange directly after summoning Gaios.
- Fixed a server configuration issue that prevented email verification and password reset emails from being sent.
We also prepared some new artwork of Sulpicius to mark this occasion! (He must be taking a well-deserved break before returning to the capital)
Come by the Anthro Festival booth and meet our producer and other furry devs! We also prepared sticker sheets to give out at the booth.
Attendees can also try out a custom demo build of Astatos we’ve prepared for the event. This demo consists of a gameplay tutorial and a section of the story mode. We also included some new artwork from Chapter II for those who have a look around!
Astatos PAX Edition will be available at the above times during PAX Aus. But be sure to check out the Anthro Festival booth to play demos of Brew, Eastwind, Laika: Aged Through Blood, and Major Minor 2.0.
The development of the upcoming Chapter II progresses with new story scenes and CG’s.
Firstly, we would like to announce that we will be attending PAX Aus this October in Melbourne! Astatos will be included as part of the Anthro Festival booth along with several other furry developers.
This past month we’ve been making progress on the second half of Chapter II. This includes finalising the scenario plan and writing new content. For we also worked on new character art assets, user interface programming, and backend system programming for Cascade Trials.
Over the past month we’ve been making progress on Cascade Trial along with playtesting the first half of Chapter II. With some of the story team taking breaks this month, we’ve been reviewing the completed content and fixing typos and bugs.