1. Gods of Sand
  2. News
  3. Gods of Sand - DevLog #4

Gods of Sand - DevLog #4

Greetings, gladiators!

The last couple of weeks have been a little slow, but we have achieved some progress regarding the graphics and UI of the game. First, we now have icons for all weapons:



There are 7 weapon choices for each combat style (besides 1-handed and shield, which there are only 6). All these weapons have already been implemented in the game, having different stats, values and stories. If you have been following us on twitter (https://twitter.com/GodsSand) you've already seen this, but togheter with the weapon icons, we have some new armor icons:



To find balance in the game progression to this point, we are now creating 3 new armor sets, one based on antique chinese pieces, and the other two on roman/greek types of armor:



Regarding programming we've recently decided to get rid of our "skill creator", as it would make it too hard to implement more unique mechanics on each skill. We've been taking our time to figure out the best and cleanest way to make a system in which we can keep adding skills as we update the game.

And that's it for this week! Thank you for keeping up with us :)