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Gods of Sand - DevLog #2

Greetings, gladiators!

This week our progress was more focused on the combat system in general. In the graphics department, we added new 2-Handed weapons. For the early access, our idea is to implement 6 tiers of each type of weapon, so with this addition, the only weapon set left to finish is the "fist-fighting" one, comprising of weapons like the cestus, some gauntlets and claws.



In the back end, we started developing a skill/item system that will make it a lot easier to implement them in the long run. It basically works like this: There are some preset possible actions that can happen, like receiving damage, dealing damage, changing a stat, healing, etc... From these building blocks, we can do all sorts of interesting skills and potions, creating combinations of attacks and effects.



Another progress was the addition of a "Calendar" system. This will be really useful for the player, as our idea is to make it important to manage well your time, as with sports teams, gladiators will get tired, will get hurt, will need to travel, so you must make sure to know when to use your best men.



And that's it for this week's Dev Log. If you have any question, or even suggestions for the game, feel free to leave them in the comments.

Cheers!