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Gods of Sand - Devlog #1

Greetings, gladiators!

First of all, thank you very much for all of you who are supporting the game by putting Gods of Sand on your wishlist! This is really important for us to make the game more visible to all people on Steam, and maybe one day get to the front page! :D

Regarding the pricing of the game: We're going with $9.99 (about R$20,00), a price we think is fair for the effort of 4 people working on the game for about 1 year or so (a rough estimate). Of course, you can wait for sales, as most people do, and the price will go even lower!

About our progress:

Our aim is to release an Early Access build as soon as March/2021. A lot of the basic systems in the game are already implemented, but before releasing we're trying to reach a solid foundation which will be 100% playable and, fun to play, and easily expandable in the future, so we can keep adding content to the game while you guys can enjoy playing it and giving us feedback.

I like to divide our game into 3 main subsections: Combat, Ludus and Market.

Combat [25% done]: The core mechanics of the combat, like walking, attacking, throwing, etc... are already working perfectly, but leaving it this way would mean a monotone type of combat, which we are trying to avoid. Adding skills and usable itens is key to spice up and create all sorts of crazy builds and strategies in combat, so this is getting added before the launch of the Early Access.

Ludus [70% done]: Here is where most of the micromanagement happens. You can change your gladiator's skills and equipment, get them training, signing them up to tournaments. This section of the game is almost fully complete, missing only the skills tree and some minor features.

Market [50% done]: The city market is where you can buy new gladiators, equipments and upgrades to your ludus. Half of those features are functional, but they all must work to balance the game's economy properly.

If you have any question about the game, feel free to ask you through the comments or creating a community post.

Thank you again!