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Gods of Sand - DevLog #6

Greetings gladiators!

This past couple weeks we've been finishing the whole management part of the game, testing new systems and concepts, and creating a playable experience for the soon-to-come "pre-alpha" build. One of the things we tackled was the world map. We're now implementing a system where you have to defeat an arena 2 times before you can face the boss. This will open the opportunity of grinding through a more fun method (by fighting), instead of just training in the ludus or sending your gladiators into quests.



We also added 2 new bosses to the game: An "odalisque" that wears a snake as a scarf, and a minotaur automaton/puppet which will fight you in a theater:



In the meanwhile our "art department" is working on new arenas. We expect releasing the game with 8 arenas, which the player will unlock as he/she progresses with the gladiators.



And that's it for this time. As soon as we release the pre-alpha version, we would be glad to hear your thoughts on the game, and how we can improve it. Stay tuned to our steam page for more news, and thank you guys for all the support! :)