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  3. Road to Early Access! - DevLog #7

Road to Early Access! - DevLog #7

Greetings, gladiators!

It's been a while since our last diary entry, so today we bring you a lot of news. First of all, thank you for all the new wishlist additions we've been getting, you guys are awesome! This is helping the game to get even more visibility!

About a RELEASE DATE: We prefer not to set any expectations, as we learned that with our latest promises, although it will certainly be this year, maybe some months from now. After almost finishing the early access build, we felt the game was missing something, so we decided to put some work on more systems, like a skill tree and queslines. Also, a lot of the code is being refactored. We're aiming at a short (the early access will have about 4 hours of gameplay) but solid experience, making it easy for us to quickly build up new content over it.

The development keeps going on, but posting updates on twitter or even this page seems to communicate with only a really small part of the public. It feels really counterproductive, as we could be using this time to work even more on the game, so as you must have realised by now, we are not giving too much of an attention to the public relations. But be patient, soon you'll be able to get your hands in the game.

[h2]Here's what to expect for our first Early Access release:[/h2]

[h3]• 4 arenas with 4 bosses.[/h3]



The temple, the pits, the desert and the greek theater, each one with it's unique boss. The bosses are all ready to be implemented, but we'll leave them as a surprise for you.

[h3]• 5 tiers of armor[/h3]



All armor pieces are completely interchangeable, giving the characters this asymmetrical gladiatorial look.

[h3]• The market[/h3]



This is the place where you can buy/sell items and gladiators, or upgrade your ludus.

[h3]• Questlines[/h3]



Random events can appear to you at the beginning of each day. Depending on how you respond to these events, you can enter on long and rewarding questlines. Also, we hired a professional writer to create the quests, so expect captivating stories of all sorts.

[h3]• Skill System (still being implemented)[/h3]



This early version of the game has 16 skills which can be picked from a skill tree as your character win battles. The skill tree is not guided by skill lines, so you can "buy" skills from any line to any character.

About translations:

The early access will cover: English, Portuguese (our native language), Spanish and broken German. As soon as possible, we intend on fixing the German translation and adding Russian, French and Chinese (普通话). If you'd like to help us, and speak any language other than english and portuguese, we would be grateful if you could translate it to your language. We have an excel sheet with all the phrases in the game, and adding a language is just a matter of getting this sheet and adding the translation to the side of the english one. If you're interested, or has any doubts, you can contact us at: [email protected]

And that's it for this diary. So we'll see you guys in a few months when we launch the early access, then we'll really need your help on balancing the game. Thank you for everything until now!

Cheers!