Gods of Sand - DevLog #5
Greetings, gladiators!
It's been a while since the last devlog. Since then we've been focused on getting the management part of the game working perfectly (all UI, menus, inventories, shops, etc...), so we're fixing bugs and making all systems interact between themselves.
A recently added feature is the gladiator market, where you can buy warriors for your ludus. Everyday the market will update with new gladiators, each with different levels of skills, items and different prices:

We also added the carpenter UI at the city, which will function as an upgrade system for the ludus. You can spend some coin to make your warriors train, heal or travel faster:

Back at the ludus, we've been working on a short tutorial (around 5 - 10 minutes), which will take the player through the basic functionalities of the game, like going to the city, buying gladiators, using the world map and fighting. Also, it will present a little bit of the world the game takes place at, and get you into the story, or the RPG parte of the game:

And that's it for this week (or month?). For the next update, we'll bring you some new arenas and bosses we've been working on.
It's been a while since the last devlog. Since then we've been focused on getting the management part of the game working perfectly (all UI, menus, inventories, shops, etc...), so we're fixing bugs and making all systems interact between themselves.
A recently added feature is the gladiator market, where you can buy warriors for your ludus. Everyday the market will update with new gladiators, each with different levels of skills, items and different prices:

We also added the carpenter UI at the city, which will function as an upgrade system for the ludus. You can spend some coin to make your warriors train, heal or travel faster:

Back at the ludus, we've been working on a short tutorial (around 5 - 10 minutes), which will take the player through the basic functionalities of the game, like going to the city, buying gladiators, using the world map and fighting. Also, it will present a little bit of the world the game takes place at, and get you into the story, or the RPG parte of the game:

And that's it for this week (or month?). For the next update, we'll bring you some new arenas and bosses we've been working on.